Recent Posts

Pages: 1 [2] 3 4 ... 10
11
General Chatter / Re: Wandering Ruins
« Last post by MDude on October 02, 2016, 07:06:42 pm »
Oh cool, Theddy showed up as well as a new person. I'll have to try posting more to see what might come of that.
12
General Chatter / Totally Real Human MadeTexts Not Made By Computer Algorithms
« Last post by MDude on October 02, 2016, 06:59:16 pm »
http://www.bitsofpancake.com/programming/markov-chain-text-generator/ And also also stuff that seems related.

Let's start off with one based on Fybertech's own IRC:

Next level in combat and lost! 0 days, 01:40:25.
[12:13:51] <Fyborg> Rotary_Turbo reaches next level 59 drone, is level in 29 days, 02:38:43.
[01:26:28] * Buzzard (Orz@ip72-194-101-88.oc.oc.cox.net) joins #fybertech
[23:46:05] <Fyborg> 4GET: http://www.fybertech.com/4get/view/14753640879655.gif
[19:24:45] <@DrBorisG> aw shit up a blueish pair of gloves.
[01:07:23] <Fyborg> Doc [1011/1446] has quit IRC (Ping timeout: 180 seconds)
[17:13:51] <Fyborg> FyberOptic reaches next level 60 Master Thief, has attained level in combat and horrifying amounts of the one
[22:16:39] <Yutz> I will...continue to Boris's clock.
[11:13:51] <Fyborg> Rotary_Turbo reaches next level in combat and won! 1 day, 18:18:46 is removed from FyberOptic's clock.
[18:13:51] <Fyborg> danger, the game coming to different platforms.
[22:23:34] <Doc> Third boss ain't bad. Tank, spank, don't get POTGs with the lights off
[23:45:27] <Doc> I know they compared this alchemy chain
[23:13:17] <Doc> Wait, I heard
[03:09:58] <+Buzzard> this year I said final boss.
[22:19:07] <Doc> I need that, tahnks
[23:17:51] <Doc> I'M ASKING WHICH GLASSES, AND WHICH BANDANA, CORRET
[22:09:10] <Yutz> didn't I went with the level 56! Next level in 22 days, 21:21:52 is #1! Next level in combat and bandana
[22:11:59] <Doc> Yutz
[21:43:33] <Doc> TOO LATE
[00:19:53] <+Buzzard> unfortunately
[00:51:15] <Doc> WHY IS FREE
[00:22:53] <Doc> I WOULDN'T PAY FOR HEALING YOU REALIZE I'M GLAD THIS
[00:19:41] <+Buzzard> heh
[00:35:31] <Doc> Nearby, there's nothing spookier than a little past half through
[00:15:47] <Doc> JESUS
[00:31:07] <Doc> JESUS
[00:31:07] <Doc> Your opinions were irrelevant. Good luck with a site with a dead unicorn named Charlie.
[00:51:37] <Doc> SPIDERS, SPIDERS EVERYWHERE
[22:48:17] <Doc> Or if it's Rising, then there's more adds
[22:19:38] <Doc> Like, what're you can get instagibbed.
[22:20:11] <Doc> WHAT THE ONES ON
[00:04:46] <Doc> Are they compared this to Rotary_Turbo's clock.
[20:13:51] <Fyborg> FyberOptic reaches next level 279 weapon to go "oh god the

It might be fun to go and make some based on articles/blogs by particular authors to see if anyone can guess who it's based on, but I already tossed out the ones I made like that, so it'll have to wait until I feel like doing another.
13
General Chatter / Re: Wandering Ruins
« Last post by Theddy on June 13, 2016, 01:13:45 pm »
So you're still alive, Fyber, wandering the halls of fybertech, curating all the lost art. I admire that. Are anyone else still alive?

ps no i didn't grow up. I'm still eleven years old. I was now born less than a year before my last post.
14
General Chatter / Re: Wandering Ruins
« Last post by FyberOptic on May 25, 2016, 09:04:46 pm »
It's a real person, and not another tumbleweed talking to me!  Welcome.

I guess the forum just became redundant over time.  Things like game screenshots or whatever end up in Fychan, images folks like from other sites in 4get, etc.  You're more than welcome to look for the occasional gems.
15
General Chatter / Wandering Ruins
« Last post by fatalerrer on May 20, 2016, 09:53:53 am »
Hello, anyone. I just figured I'd say hi. Not entirely sure why I joined a dead forum except that I found the site intriguing. Wandering around a dead forum kind of feels like exploring a ruin. I get to see how ancient internet peoples lived, what they worked on, and sift through their 4get treasure-room.
17
Comics / Re: Reuben Dante: Time Vagrant
« Last post by Buzzard on February 01, 2016, 05:55:32 pm »
Knowledge mostly included within this website.
same
18
Sprites & Artworks & Renders / Re: My Fybertech wallpapers
« Last post by MDude on November 29, 2015, 06:29:07 pm »
Sweet gears, Silver Ranger!

Now that I'm remidned of this, I'm thinking Fyber's made enough Mincraft mods that it'd be neat to have a wallpaper using his custom blocks.
19
Sprites & Artworks & Renders / Re: My Fybertech wallpapers
« Last post by Silver Ranger on November 18, 2015, 02:03:35 am »
Made a cool logo so I thought I would post it.

20
Video Games / Ideas for Minecraft-like games
« Last post by MDude on October 22, 2015, 01:44:58 pm »
Was about to post this on the board for Manic Digger but then it suddenly went down. Instead of waiting for it to return I'll just put a copy here for now. And just generally talk here about idea that might work in vaguely Minefraft-like games.

I was looking at Wikipedia articles when I came across one about the Harris martix, which is a tool used in archaeology in describing how a site was structured. From what I've read and observed of terrain in Minecraft, it struck me as a useful concept for games with such generation systems. One of the more difficult parts of terrain generation seems to be making complex structures, such as towns and dungeons, appear coherant. Villages hang off cliffs and mineshafts intersect poorly with dungeons tunnels.

Harris matrixes appear perfectly suited for mitigating this problem. Before actually generating the terrain, one could produce a Harris matrix for the area. The chart could be constructed from bottom to top, by proucing a layer at a time. After each layer, various featrues like cuts and walls could be added in relation to each other, possibly dividing layers. How this would help is that features could have rules as to what other features they can be placed directly on top of, to help prevent things from connecting nonsensically.

This matrix could then be refferenced when placing structures such as minesfafts and ravines to better determine where structures should be places relative to each other, and how overlapping objects take precident over each other. So a house might be made with a foundation, which goes on a construction cut, which itself would not be placed directly on a ravine cut, so a house would not generate over a ravine. Thus one would be generating archaeological charts and shaping the terrain to fit, the reverse of observing terrain and creating a chart to describe it.
Pages: 1 [2] 3 4 ... 10