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13 KB Anonymous 01/10/09(Sat)15:03 No.3366429  
That's it, guys. The latest edition really, really pisses me off.

Let's start with races. They're so imbalanced:
- Kenyans. I know, I know, I brought this up before and your response is 'blah blah blah who actually runs during an encounter'. Well, if you're going for a melee build (shitsux, i'll talk about this problem later), you definitely want that movement increase. Also, the con bonus helps so much.
- Indians are another powergamer's favourite if you're going with an Academic. You get all sorts of Telecommunications bonuses for no damn reason.
- Jews. The only thing that made them a bad choice - the negative charisma modifier - is now lessened. Now they basically get their profession specialisation for free! Fucking unfair if you ask me. Although I hear they will bring back after they're done with the Gaza module.
- Americans now have the lowest speed, the highest weight and the worst charisma modifier ever - even worse than the Jews'! Sure, they get a wealth bonus but I don't really think it's worth it.

Also - what the fuck? Why has ranged combat suddenly become so popular? One shot with a handgun and you can bring anyone down to half hitpoints. What's happened to melee? Didn't you prefer it when combat lasted more than two rounds?

Fianlly, Science. I'm sick and tired of it, it makes things too complicated. Fuck this "athiesm" bullshit. Don't you remember the Divine Power abilities, when you couldn't do anything without a Man of the Cloth watching over you? Fuck, those were the days.
>> Heirononymous 01/10/09(Sat)15:16 No.3366525
I agree. Remember the Georgia expansion that featured the new Georgian Army models? Pfah. And the Codex: Islamic Fanaticism was basically written for newfags that can't be bothered to use strategy or tactics.
>> Anonymous 01/10/09(Sat)15:19 No.3366548
THE SINGULARITY SPLATBOOK IS GONNA COME OUT ANYTIME NOW

AND WHEN IT DOES YOU'RE GONNA HAVETA RELEARN ALL THE RULESETS
>> Shas'O Faiz !!oHNZ1QN/tbk 01/10/09(Sat)15:20 No.3366556
> - Indians are another powergamer's favourite if you're going with an Academic. You get all sorts of Telecommunications bonuses for no damn reason.

Read the damn descriptor. You get a penalty to any communication tests when attempting to use Telecommunications and you're speaking English. Trust me, it works out. I've dealt with waaaay too many minmax faggots who missed that end ended up botching Telecom scenarios BIGTIME because the NPC couldn't understand a word they said and ended up getting them fired because they sounded like they were saying something obscene about their daughter or whatnot.
>> Anonymous 01/10/09(Sat)15:21 No.3366561
>>3366548
It's never gonna happen, singularityfag.

Keep dreaming.
>> Anonymous 01/10/09(Sat)15:22 No.3366574
irish + alchohol potion = instant melee win, lol
>> Anonymous 01/10/09(Sat)15:24 No.3366582
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>- Americans now have the lowest speed, the highest weight and the worst charisma modifier ever - even worse than the English!
>> Phobonaut !tTBC.7oEaQ 01/10/09(Sat)15:24 No.3366585
I just made the perfect list.

I use Astronauts and Cosmonauts from the Space Travel supplements, and take some random grunts to fill up the Force organisation charts, and one nuclear bunker.


If you're fast enough to deploy your forces, Earth will be a smoltering heap of radioactive slag, and your astronauts win!
>> Anonymous 01/10/09(Sat)15:25 No.3366592
>Americans now have the lowest speed, the highest weight and the worst charisma modifier ever - even worse than the Jews'! Sure, they get a wealth bonus but I don't really think it's worth it.

At low levels you're right, but if you can get your character to a high level you can pretty much fuck over anything in the game. On the other hand, you could also argue that it's next to impossible to get an American to a high level without taking the "trust-fund douchebag" perk at character creation.
>> Anonymous 01/10/09(Sat)15:25 No.3366595
>>3366574
Yeah, too bad you can only play people. Irish make a good wandering monster, though.
>> Anonymous 01/10/09(Sat)15:26 No.3366598
>>3366561

IT WILL HAPPEN LOOK AT ALL THE CHANGES THEY'VE BEEN MAKING EACH EDITION ALL TO ACCOMODATE THE SHIFT TO THE UPCOMING SINGULARITY GAME MECHANICS

YOU JUST JEALOUS
>> Anonymous 01/10/09(Sat)15:26 No.3366601
>- Americans now have the lowest speed, the highest weight and the worst charisma modifier ever - even worse than the Jews'! Sure, they get a wealth bonus but I don't really think it's worth it.

Don't forget the intelligence modifier. 'cause Americans are dumb.
>> Anonymous 01/10/09(Sat)15:28 No.3366617
>>3366598
The singularity is the dream of nanny-state wimps (probably play American, too, lol). They're never going to release an edition where computers are THAT advanced.

Anything that does is probably some shitty 3rd party project, lol
>> Anonymous 01/10/09(Sat)15:29 No.3366620
>>3366582
That's Hugh Laurie and he was hilarious in that series.
>> Anonymous 01/10/09(Sat)15:29 No.3366621
Goddamnit.
I got the English codex and it sucks, far too much micro-managment.
I HAVE to include all kinds of different races and even then they don't even work well with one another, but if I try and change anything, the fucking EU rulebook stops me.
>> Anonymous 01/10/09(Sat)15:30 No.3366629
>>3366595

hey, kenyans are now considered people, so I wouldnt be surprised if they added irish next edition...

...ok, maybe the edition after next.
>> Shas'O Faiz !!oHNZ1QN/tbk 01/10/09(Sat)15:31 No.3366630
>>3366621

>the fucking EU rulebook

So ignore it like everyone else does.
>> Phobonaut !tTBC.7oEaQ 01/10/09(Sat)15:31 No.3366631
>>3366601
Last time I used Chinese pamphlet artillery against my opponent with the text "Stop breathing in 3 2 1 0" on the pamphlets. Flawless victory.

Serves him right for only using US Marines.
>> Anonymous 01/10/09(Sat)15:31 No.3366633
Faggots.

Older Eds were so much more fun. If I remember correctly, the Codex: Colonial Powers was the codex that sold the most.

Back then, the Portuguese, Spanish and the Dutch were the powergamers (Of course, they released some PDFs about the British Empire and France, later on. Was the worst shit I've ever seen.) and were so damn fun to play with.

Nowadays, the Portuguese simply have that cooking bonus when it's about cod-fish and the 'immigrant slave work' bonus to their craft skills (Pretty much like the Americans, last edition).
>> Anonymous 01/10/09(Sat)15:31 No.3366634
>>3366617

YOU CAN HERP DERP ALL YOU WANT CAPTAIN AMISH BUT WHEN THE NEW RULES COME I WILL BARELY HAVE TO MODIFY MY SIX SWEDISH CERN EMPLOYEE CHARACTERS BECAUSE THEY WILL BE READY

READY FOR CHANGE
>> Anonymous 01/10/09(Sat)15:34 No.3366650
Min Maxing is so easy in this game.

DUMP EVERYTHING INTO SCIENCE.

Education problems? Science up a bio-mod to install data from computers to the brain.

Gun problems? Science up a makeshift weapon.

Need that data? Science gives you a competence bonus to hacking.

Fuck, EVERYONE should be dumping into Science. Its an easy way to see if someone optimized their character, did they level in anything other than science? If they didn't, they're retards.
>> Anonymous 01/10/09(Sat)15:34 No.3366651
>>3366629
I think they need to pare down the selection of people.

I mean, come on. I'll tolerate the Japanese, they have pretty good tech skills, if nothing else, but fucking KOREANS are playable this edition. WTF. Clearly just a shitty knockoff for Jap players who were tired of being made fun of for weeaboo.
>> Anonymous 01/10/09(Sat)15:35 No.3366654
I stopped playing when the Brit Empire got nerfed. Seriously, where's the Royal Navy?
What happened to the EI Company?
Why isn't the gameboard pink?
>> Anonymous 01/10/09(Sat)15:35 No.3366655
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I still think character generation is too random and unbalanced.

I rolled up a young white middle-class male, and my friend got stuck with a black woman with the poverty and poor education flaws. Poor sucker has penalties to EVERYTHING, but what's caused the most trouble so far is the negative modifier to social rolls vs. police. Makes my low disease resistance and family history of mental illness look like perks by comparison.

But I completely disagree about the Science system. Maybe attempting to create game mechanics that accurately describe every aspect of the world was ambitious, but I think it turned out well... okay, maybe a little unintuitive.

But hey, if you don't like it just take Intellectual Apathy and let the party Scientist worry about it. You can still use technology, even if the character doesn't know or care how it works. In fact, most characters I've seen use this build.
>> Anonymous 01/10/09(Sat)15:36 No.3366664
>>3366630
Admittadly, the new Polish rules means I can construct my bases much faster than before.
Even if I do lose a fortification point or two...
>> Phobonaut !tTBC.7oEaQ 01/10/09(Sat)15:37 No.3366668
>>3366650

You're a faggot for playing 2020...

Real men play Contemporary.
>> Anonymous 01/10/09(Sat)15:38 No.3366671
I hear they're adding a new meta-feat to science.

SCIENCE.

I hear it's truly game-breaking.
>> Shas'O Faiz !!oHNZ1QN/tbk 01/10/09(Sat)15:38 No.3366676
>>3366651

Koreans are really only good for one thing, and that's professional gaming. Play with a Korean PC in your party and 90% of the time it's a major league gamer or some other improbable shit.

Oh, sure, some players will attempt to make a REAL character out of them rather than min-maxing bullshit, but why not just use the Japanese template? I agree, trim the race list down.
>> Anonymous 01/10/09(Sat)15:39 No.3366681
I like the EU rulebook. :/

It's not that it's not annoying. Bullshit if somebody says it isn't.

But if we use it our games, we start out with a money bonus to spend on gear and, quite frankly, they basically give you new Science skills and the 'Technological Advancement Plans' give you some bonuses in social vs the ecological masses.
>> Anonymous 01/10/09(Sat)15:41 No.3366692
What's with the charisma bonuses to musicians?

Completely fucking unrealistic, nobody wants to hear "yeah, I didn't like the Zildjans so I switched over to Pearl" for eighty fucking hours. Should be a charisma penalty.
>> Anonymous 01/10/09(Sat)15:44 No.3366709
>>3366681
It's a fucking joke that they decided to consolidate all the different codex's for the europeans into one big rulebook in the last update, I mean seriously, it took out half the fun of rolling a european.
At least they didn't change anything in Football, that game makes for some great tornaments.
>> Anonymous 01/10/09(Sat)15:44 No.3366710
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I hear America is getting a new splatbook by the end of the month. It probably won't change a lot of things like the publisher is promising it will, but it has a chance to improve some shit like this fucking wealth penalty we got in the last edition.
>> Anonymous 01/10/09(Sat)15:47 No.3366724
Some of the NPC's are so fucking realistic as well
>> Anonymous 01/10/09(Sat)15:51 No.3366746
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>>3366671
>> Anonymous 01/10/09(Sat)15:52 No.3366749
>>3366692

It's no fun playing a musician. You get a -10 (batshit insane, no?) to your 'avoid consuming drugs' roll.
Seeing you're always near it, you're pretty much fucked.

>>3366709
If I'm correct, you're the guy that just loved that damn Medieval edition codex: Warring Countries.
If you are, you're one of my own.
>> Anonymous 01/10/09(Sat)15:54 No.3366754
>>3366710

For my games, Im just going to ignore it. Personally, I liked where they left things on the time line, with those two NPCS that were running for president. It gave characters a lot of conflict to work with, and you could finish your campaign either way, based on the players actions.

Now that they chose Obama for this book, its canon. He won.
>> Anonymous 01/10/09(Sat)15:54 No.3366756
>>3366710
Nah, they wouldn't retcon it that quickly, that'd be like admitting they made a design mistake. You'll probably have to wait until next edition to get rid of that wealth penalty, if ever.

Either way, I can't believe they gave the Jews ANOTHER combat bonus vs innocents. Hell, if this keeps up, you'll soon be better off rolling one of those rather than the regular cookie cutter jihad build if you want to minmax it.
>> Anonymous 01/10/09(Sat)15:57 No.3366773
Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard. Trying too hard.
>> Anonymous 01/10/09(Sat)16:06 No.3366806
>>3366773

Oh, oh yeah! It's 'trying too hard' to have fun, ahm? Right, go back to your retarded copypastas, unoriginal memes and take your trolling somewhere else, would you kindly?
>> Anonymous 01/10/09(Sat)16:09 No.3366828
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>>3366806
Because pretending to play a traditional game based on tired national stereotypes with an ambiguously leftist overtone is so much better than everything else on /tg/

For what it's worth I'm not the 'trying too hard' sagefag
>> Anonymous 01/10/09(Sat)16:10 No.3366833
Whatever happened to the "European Noble" class modifiers?

You used to be able to take that, a moustache and an elephant rifle and you'd basically be able to obliterate anything on the board. Pity about the constant tea breaks and the fact you had to mount and stuff every kill though...
>> Anonymous 01/10/09(Sat)16:11 No.3366837
>>3366828
That motivator's not accurate.

They're not in full retreat.
>> Anonymous 01/10/09(Sat)16:14 No.3366856
>>3366828
>ambiguously leftist overtone

ITT
>Irish aren't people
>Koreans aren't people
>Kenyans shouldn't be people

Yup. Leftist.
>> Anonymous 01/10/09(Sat)16:17 No.3366868
>>3366856

See
>Americans now have the lowest speed, the highest weight and the worst charisma modifier ever - even worse than the Jews'! Sure, they get a wealth bonus but I don't really think it's worth it.
>Don't forget the intelligence modifier. 'cause Americans are dumb.
>I hear America is getting a new splatbook by the end of the month. It probably won't change a lot of things like the publisher is promising it will, but it has a chance to improve some shit like this fucking wealth penalty we got in the last edition.
>> Anonymous 01/10/09(Sat)16:17 No.3366871
French Codex here, shit hasn't changed.
>> Anonymous 01/10/09(Sat)16:17 No.3366872
The French Extraordinary Ability is fucking overpowered.

QUADRUPLE WITHDRAW SPEED WITH WITHDRAW ACTIONS?

That makes even the slowest Frenchmen go 240 ft/round. That's bullshit.
>> Anonymous 01/10/09(Sat)16:18 No.3366873
I'll always have a soft spot for the Scots. The recent bonuses to science skills are nice, but they've removed a lot of the "Honour Code" penalties and most of the combat mods. All they are now is basically English, but instead of the Charisma modifer, they get lose life expectancy.

At least they still have automatic Bladed Arms proficiency at first level, it's a nice holdover from 14th C edition.
>> Anonymous 01/10/09(Sat)16:20 No.3366885
>>3366868
Trolling an easy target. That's the essence of the Left.

Let's see some more leftism.
Oh, look
>>3366710
>It probably won't change a lot of things like the publisher is promising it will
An implication that Obama won't live up to his promises?

Shit was SO leftist.
>> Shas'O Faiz !!oHNZ1QN/tbk 01/10/09(Sat)16:20 No.3366886
>>3366868

That's just "we generally dislike everything and everyone" overtones (See: Statler, Waldorf)
>> Anonymous 01/10/09(Sat)16:20 No.3366888
>>3366856
>>3366868
These two posts in tandem prove that it is therefore neither leftist or rightist--it hates everybody equally. (also I don't know why hating Americans demarcates something as necessarily leftist, I'm sure there are a lot of right-leaning nutfucks, like say Islamic terrorists, that also hate the shit out of America)
>> Anonymous 01/10/09(Sat)16:21 No.3366897
>>3366888
Because American lefties are mostly known for hating America and criticizing Americans at every opportunity.
>> Anonymous 01/10/09(Sat)16:22 No.3366903
This thread makes baby raptor jesus cry.
>> Anonymous 01/10/09(Sat)16:48 No.3367102
Sorry, but since when did /tg/ care about in-game politics? Keep it civil, people! It's just a game!

Anyway, getting back on topic, I am not a big fan of the whole "Student" base-class thing. In order to get any of the major Science-based classes, Student's a requirement. Student doesn't give anything - it just means you satisfy that requirement. Not to mention it gives you a huge negative wealth modifier.

Isn't worth it, not even for Science.
>> Anonymous 01/10/09(Sat)23:34 No.3368304
Science sucks. One friend put all stats in that, and none in Humanities and Social Sciences.

Got Lysenko'd.

Of course that was in third ed. Fourth ed. he tried the same thing, and wound up with Cold Fusion on his CV.
>> Anonymous 01/10/09(Sat)23:41 No.3368337
As long as the Canadian codex sitll give the 50% cold resistance bonus, I don't care about the rest.
>> Anonymous 01/10/09(Sat)23:47 No.3368368
Come on guys, everyone knows who ever plays American always win.
>> Anonymous 01/10/09(Sat)23:53 No.3368409
>>3368368
The Vietnam modules beg to differ. I'm waiting for the Final Iraq module. I've heard rumours of a Bad End.
>> Anonymous 01/10/09(Sat)23:54 No.3368420
One could actually play this sort of game without it being a stupid parody sort of thing.

In Diamond Age for example civilization breaks down to no units larger than culture groups. So you have Boers, Zulus, Victorians, the Han, Hindustanis, and so on running around.
>> Anonymous 01/10/09(Sat)23:58 No.3368451
>>3368409
Vietnam Module was obviously unbalanced, and Iraq module is too new. Everyone knows that guerrilla warfare is cheating.
>> Anonymous 01/11/09(Sun)00:06 No.3368498
>>3368451
Yeah.. "Cheating" just like a grab bag of items like Puff the Magic Dragon. Americans are vulnerable to morale hits and mutinies, learn to live with it; its called "Game balance"
>> Anonymous 01/11/09(Sun)00:14 No.3368546
You fags who think they aren't going to release the Singularity book are just dumbasses.

It's been what, two editions and Science is ALREADY the most important part of the game?

The only case I can see it doesn't happen is if they reboot the setting with the "nuclear war" plot hooks.
>> Anonymous 01/11/09(Sun)00:18 No.3368578
>>3368498
Balance? You've apparently never been stuck playing Africa. Even counting the entire continent as a single side doesn't stop it from sucking.
>> Anonymous 01/11/09(Sun)00:19 No.3368586
Also, somebody has to take a look at the fucking WBL tables for Zimbabwe. I mean, first there was that AIDS bullshit to stall for time while they reworked the sexual intercourse mechanics, then there was the retcon about available races, and now this.
>> Anonymous 01/11/09(Sun)00:58 No.3368842
>>3368498
As a whole, Americans are balanced by those things, or more properly, Americans are balanced by their inability to all try for the same goal, but as individuals, Americans are way over powered, especially when it comes to weapons research or fighting. Think about it, while a few guerrillas did manage to get enough Americans to withdraw the support needed to keep their soldiers at the end of a very expensive supply chain, they only "Won" the war after signing a peace treaty, and retreating to their homeland. And for every American killed or wounded, they lost THOUSANDS of troops (by their own account, and their numbers forget to count the partisans they had fighting with them that weren't originally from north of the demarcation line).

Iraqi soldiers (many of whom had survived combat in three wars) were crushed by 1/4th their number of Americans (who were, by and large green soldiers), on their own soil, in less than a month.

And while the Guerrillas haven't stopped fighting in that case, they have failed to kill more Americans than died on D-day, over a period of almost 6 years.

And like Vietnam, they have lost thousands of soldiers killed for every American.

If America ever managed to unite itself internally, they could continue to fight in the middle east without enlarging their army, until every man for a thousand miles was dead.

Don't try the cant about jobs or science, either, America spends more money on research than the rest of the world combined, and the lower 50% of their population lives better than the middle 50% of almost every country that doesn't have obscene amounts of mineral wealth.
>> Anonymous 01/11/09(Sun)01:14 No.3368957
>>3368842
Viet Cong made their points back.
>> Anonymous 01/11/09(Sun)01:26 No.3369076
>>3368957
Yeah, killing civilians.

And what was their fielding cost, anyways?
The VC killed something like 15k American soldiers (most Americans killed were killed by NVA regulars), at a loss of almost 215k of their own men (according to the North Vietnamese government), and after it was all over, the NVA regulars rounded up the surviving VCs and executed them.

Shit, Hanoi guncrews had the highest kill/death ratio of any of the opposing forces, and still died almost 10 to 1.

What was the total point value of all those dudes, anyways?
>> Anonymous 01/11/09(Sun)01:37 No.3369171
>>3368304
Agreed, first I had to take Student, which led to me rolling massive penalties in finance, coupled with Eternal Virgin and Publish or Perish, it pushed my stress levels over the top and I ended up revealing a new trait "Male Pattern Baldness" which fucking dropped my Attractiveness down into the negatives.
>> Anonymous 01/11/09(Sun)01:39 No.3369186
>>3369076
Why say NVA regulars? Is there such a thing as an NVA irregular?
>> Anonymous 01/11/09(Sun)01:41 No.3369199
>>3369076
They were around 1/15th of the cost of an American, which does no include the Dedicated Transports or Deep Strike that they have to take before they can deploy, so it works out to be around 1:20 in points value.
>> Anonymous 01/11/09(Sun)01:44 No.3369220
>>3369186
It's just to remove the confusion between NVA regulars and VC irregulars. Help new players a bit, I guess.
>> Anonymous 01/11/09(Sun)01:48 No.3369252
>>3369076
You are using your VCs wrong. You use them for the purpose of contesting objectives so the American player has to deep strike a whole Airbourne Cav company to destroy your one platoon before they can claim the objective. That's about 20 to 30 times the points you've tied up there if you play it right.
>> Anonymous 01/11/09(Sun)01:48 No.3369254
>>3369220
Well call them what the Vietnam Workers Party codex called them: People's Army Viet Nam and People's Liberation Armed Forces. If you read US codexes from the 1960s, you'll notice they use the same names that the Vietnam Workers Party codex uses.
>> Anonymous 01/11/09(Sun)01:50 No.3369275
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>>3369186
>> Heirononymous 01/11/09(Sun)01:56 No.3369315
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Did any of you newfags play 2nd ed. with the Greek Hoplite Squads, Roman Army boxed sets and the piles and piles of Persian, Carthaginian, Ptolemaic Egyptians, and Parthian miniatures? I think not. God, I miss the early editions. And when someone played the Gaul, Celt, and Germanic expansions!

Regardless, say what you will about playing the American race. Yes, they have a crapload of negative modifiers, yes they take forever to level up, and of course the basic stats for an American NPC are crap.

BUT!

As far as American soldier, entrepreneur, and scientist classes go, once they do level up, they become an unstoppable army with no weaknesses; by having a weakness in the form of piss-poor initial stats, there are none when the army is at full strength, so for an experienced player who knows how to stay alive initially, the Yanks are the best choice. Plus, the Americans at least don't have the social destabilization modifier brought on by the "Egalitarian, Non-Assimilating, Anti-Melting Pot" the European races have in their Codex: Eurozone.
>> Anonymous 01/11/09(Sun)02:00 No.3369350
>>3369315
I stopped playing when they made Heavy Cavalry a troops option for Goths which totally ruined the phalanx strats.
>> Anonymous 01/11/09(Sun)02:04 No.3369377
I quit playing with the Codex: Texas Republic army list once they put in that fucking rule where starting characters have a 65% chance of starting the game obese. Movement penalties, DEX & CHA penalties, i miss the "Alamo" campaign event.
>> Anonymous 01/11/09(Sun)02:07 No.3369399
>>3369377
Herpaderp Texas fanboy, that's nothing compared to what they did to Codex: Mexicans.
>> Anonymous 01/11/09(Sun)02:07 No.3369403
>>3366429
what the fuck are you all talking about
>> Anonymous 01/11/09(Sun)02:09 No.3369414
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Tome of Jim Profit was the best volume ever released..
>> Anonymous 01/11/09(Sun)02:11 No.3369425
These threads used to be kind of funny. But that was back before we'd done this like a half dozen times.
>> Unholy Clown Ninja Maid Anonymous, tl;dr Xom's Champion !!0aKrfPDoCW4 01/11/09(Sun)02:12 No.3369431
>>3369350
Does the reintroduction of Goths in the recent editions strike anybody else as odd? There's the weird paint scheme, and they don't seem anything like the old ones.
>> Anonymous 01/11/09(Sun)02:14 No.3369455
I wish they'd just admit that Codex New Zealand isn't a playable army. For fuck's sake, you can trace it right back to two lines of fluff in the original British Empire Codex, then it became a Doctrine you could buy Colonials in Codex World War. That was fine.

But the New Zealand Codex has basically no options, and one good unit. You can't even buy an airforce, for fuck's sake. Ever since the Statute of Westminster special rule they've been fucking ganked anyway - how are you supposed to play British colonies when YOU CAN'T USE BRITISH UNITS? And now they've pulled American units out of their allies roster too? FUUUUUUUUUUUU

And yet they still had a bunch of New Zealand models in the photographs for Battlezone Afghanistan. What the hell?
>> Anonymous 01/11/09(Sun)02:14 No.3369456
>>3369377
The Codex: New England PDFs are still as overpowered now as when they first came out, INT and CON bonuses are fucking broken, even though they removed racial power: detect witches 1/day.
>> Anonymous 01/11/09(Sun)02:15 No.3369466
>>3369315
I preferred 3ed myself. I rolled a French Knight and ran a few campaigns in the Holy Land Expansion. An Armoured warhorse and plate armour with the old pre-gunpowder ballistics and mounted combat rules made you feel like such a badass. As long as you avoided the negative modifiers from heat exhaustion you could grind so much exp of the Saracens and Turks. If you need money just farm some spice and silk and sell it back in your starting zone for ridiculous profit.
>> Anonymous 01/11/09(Sun)02:18 No.3369481
>>3369377
Feh, while the high risk of obesity when rolling a new may suck, it is much preferable to the what used to happen, where there was a chance that your character was malnourished while in generation, which would cap some of your stats later.

And you can work off the obesity if you invest a few points in willpower, and choose a career or focus that involves physical activity.

Like they say in the Marines, "We'd rather have you over fed than under, we have the best weight loss regimen in the history of the world, but we can't magic on the growing and bone density a underfed person missed out on."
>> Anonymous 01/11/09(Sun)02:20 No.3369488
>>3369455
Codex: New Zealand was just a supplement rulebook meant for British and American players so they could take some unique special units. Why they tried to sell it as a stand-alone codex is beyond me.
>> Anonymous 01/11/09(Sun)02:20 No.3369493
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With the help of Tome of Jim Profit I was able to roll up an American security guard who's charisma penalty does not apply to women.

It's not my character that breaks me broken, but my cohorts! And as an American of decent wage I can also make cohorts out of illegal Mexicans!
>> Anonymous 01/11/09(Sun)02:23 No.3369512
>>3369488
Not true, there's that kick arse "Dairy Economy" expansion for Codex New Zealand. Cows aren't combat effective, but its great fun managing them.

More resource management oriented than most players like though :(
>> Anonymous 01/11/09(Sun)02:24 No.3369517
>>3369481
Yeah, but for that you get a ton of Starvation and Survival penalties. Not that it occurs much now that every American player takes Superior Logistics, but they can give extra kill-points to your opponent through pilot capture.
>> Anonymous 01/11/09(Sun)02:24 No.3369521
>>3369425
totally not as good as the previous edition.
>> Anonymous 01/11/09(Sun)02:26 No.3369528
>>3369512

One of the old editions of Codex New Zealand had a fun little skirmish minigame in the back - Springbok Tour, I think it was called.
>> Anonymous 01/11/09(Sun)02:27 No.3369534
>>3369455
they go in with the aussies???
>> Anonymous 01/11/09(Sun)02:28 No.3369539
I heard they were nerfing America with the new rulebook. Pretty sure they are giving huge buffs to the EU, Russia, India and China. Might want make the switch now before your stuck with something that could be underpowered for quite some time.
>> Anonymous 01/11/09(Sun)02:29 No.3369544
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Julz rolled up an Australlian Attorney.

She's not high enough level to do any lawyer shit yet, but she's such a sexy min/maxer! With her lawyer powers she might be able to negate the Australlian flaw of internet socialism and kiss Muslim ass.
>> Anonymous 01/11/09(Sun)02:29 No.3369548
>>3369534

Who knows? Supposedly they even did a special character for the Afghanistan book as well. Still can't use them as allies in an American list, though.
>> Anonymous 01/11/09(Sun)02:35 No.3369585
>>3369544
>Julz
>JULZ AND JIM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
>> Anonymous 01/11/09(Sun)02:37 No.3369605
>Also - what the fuck? Why has ranged combat suddenly become so popular? One shot with a handgun and you can bring anyone down to half hitpoints. What's happened to melee? Didn't you prefer it when combat lasted more than two rounds?
Fuck you, melee combat was a fucking skill dump. Ranged combat in this edition takes a small investment to get competent, but a lot to get good.
>> Anonymous 01/11/09(Sun)02:38 No.3369614
>>3369544
>Julz
Reported for trollan' and ban evasion.
>> Anonymous 01/11/09(Sun)02:40 No.3369640
>>3369517
Ah, yes, but if you read carefully, you will see that the penalties don't kick in nearly as fast.

And since the penalties are cumulative and geometric for everyone, you only end up behind in negative modifiers after another forces units have died.

Another benefit I'd like to share, American units can go from standing down/R&R to combat ready faster than any other army that allows an armor save.

http://tiny.cc/IvFiW

This (translated, plus a few comments) article makes a few points from the perspective of a player of a French task force.
>> Anonymous 01/11/09(Sun)02:41 No.3369642
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>>3369605
I use a knife or a stungun, that way if there's a lawsuit spell issued, it's only treated as non-lethal damage.

Melee is still useful, it's just been brought down to light weapons.
>> Anonymous 01/11/09(Sun)02:41 No.3369647
>>3369642
>knife
>non-lethal
Hahaha, no.
>> Anonymous 01/11/09(Sun)02:43 No.3369665
>>3369642
Further reportan' for ban evasion or possibly just being a douchebag.
>> Anonymous 01/11/09(Sun)02:45 No.3369679
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>>3369665
Yeah, enjoy your ban for all those reporting spams.

Which reminds me, summoning spells suck in this edition. They're unrealiable and slow.
>> Anonymous 01/11/09(Sun)02:47 No.3369700
>>3369679
Says the only poster I've seen personally removed by admin intervention.
I've made far more frivolous reports than you, Jim. Most have just been attempts to force my will on the board, but you're a genuine detriment to the board.
>> Anonymous 01/11/09(Sun)02:49 No.3369712
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>>3369700
Must be the aura of butthurt I gave my character.

Everyone has to make a will save 35 or rage if they are within 200 feet of me.
>> Anonymous 01/11/09(Sun)02:51 No.3369731
>>3369712
I would have assumed the fact you picked Fail Troll every level was more the issue.
>> Anonymous 01/11/09(Sun)02:52 No.3369736
I see this thread has mostly died as moot gets about a hundred emails re: this evasion.

Good times. I guess crying about your ban on other forums lost its charm?
>> Anonymous 01/11/09(Sun)02:56 No.3369764
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>>3369736
Oh moot gets alot more emails then that lololol

Especially now I bet. How you enjoying that newsletter about women's cosmetics moot?

I rolled higher on my intelligence score then most Americans, and figuredout that if the mod's email receives say, 100 emails a day.

Then if you sign up the mods email address for a bunch of shitty newsletters, they'll receive what? 300 emails a day?

Thus, between all that shit, they have to find your little hissy fit about me. More work for them, less win for you, more lulz for me.

Everything goes according to plan...
>> Anonymous 01/11/09(Sun)02:58 No.3369775
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TL:DR

I was able to grant myself concealment from mods.

So fuck you, I'm Jim Profit lol!
>> Anonymous 01/11/09(Sun)02:59 No.3369780
>>3369764
Man, it's like you just learned about the internet or something.
>> Anonymous 01/11/09(Sun)03:03 No.3369809
>>3369764
If you seriously believe that ANYONE will receive the spam you sign them up for, you must have rolled lower than average for your intelligence score.

If you are a beagle.
>> Anonymous 01/11/09(Sun)03:23 No.3369943
Oh for fuck's sake, Jim.
>> Anonymous 01/11/09(Sun)06:17 No.3370983
mailto:moot@4chan.org

He asked /tg/ to report this shit.
>> Anonymous 01/11/09(Sun)06:24 No.3371016
>>3369764
Spamfilters dude. You're not the first anonymous to think that idea up, and running a website like 4chan, moot probably has sixty different filters to remove common forms of bullshit email.
>> Anonymous 01/11/09(Sun)06:36 No.3371068
>>3369425
All I can see, after the downtime, is faggotry about 'lulz, america roxx in da SCIENCE departimen' even though most scientific discoveries are usually made by Americans and Europeans working together.

That and this Jim dude...