I've recently thunk of an idea, and I felt like I wanted to share it with /tg/. It's kind of based off a dream I had, combined with an event that happened quickly after. I call it, "Abiogenesis."
The setting is right now, or at least 3-4 years from now. It's survivalist horror mixed in with lots of Aberrations and STALKER-like elements. In late 2008, the entire world got fucked over by an economic depression. People didn't go out, everyone was feeling horrible, etc, etc. In 2009, something odd happened. People started coming down with an unknown disease. By mid-2009, only 30% of the world's population was left after the disease process spread across the world. Nobody knew what it was, isolate it, or do any other scientific stuff to deal with it. All they could do was watch as the entire world went to shit. By 2010, the disease apparently took its course, leaving a devastated world trying to eke by in an existence. It was by this time that people started to report strange events and encounters with unknown creatures.
That's a brief synopsis of the history. I'm going to repost the basic summary again in a moment.
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Anonymous 12/01/08(Mon)21:51 No.3096166DO IT FAGGOT |
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Anonymous 12/01/08(Mon)21:52 No.3096171Sounds cool, bruh. |
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Anonymous 12/01/08(Mon)21:53 No.3096177sounds sick |
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Damn, forgot to place something here.
Anonymous 12/01/08(Mon)21:54 No.3096187 File :1228186489.jpg-(90 KB, 1916x815, 1222699366158.jpg) It is 2008. During a semi-major depression that has brought the world nearly to its knees in financial disaster, an unexplainable plague begins to silently invade the world. By 2009, 70% of all human population has died, with the barebone leftovers still in place. The disease itself is odd. Most humans only exhibit exhaustion and collapse before their entire body simply ceases to function, which happens by the end of 4-14 days after infection. Nobody really even knows how the disease propagates, since nobody has ever contained a sample of the disease, but it is assumed that it's airborne and spread by fluids, including saliva. |
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It's not a 30% kill rate. It's 70%.
Maus 12/01/08(Mon)21:56 No.3096193Continued from before |
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Sonderling !BQ3sED2yVs 12/01/08(Mon)21:56 No.3096194>>3096170 |
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Anonymous 12/01/08(Mon)21:59 No.3096207>>3096170 |
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Anonymous 12/01/08(Mon)22:00 No.3096216>>3096194 |
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Anonymous 12/01/08(Mon)22:00 No.3096219Disease, eh? I bet Madagascar was untouched. |
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Anonymous 12/01/08(Mon)22:00 No.3096223Can I play this with you? |
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Maus 12/01/08(Mon)22:04 No.3096237Notes about the setting: |
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sage 12/01/08(Mon)22:06 No.3096248this game already exists. its called rifts. |
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Anonymous 12/01/08(Mon)22:06 No.3096249for humankind it is pretty much martial law from here on out. US cities with military bases are going to survive the best. large sections of the country are going to be without power as there are not enough people to maintain the grid. the internet would be down in places (no power) but satellite communications would be fine. that is, until the satellites start falling out of orbit as there is no one to boost them up or deploy new ones. places with nuclear power or hydroelectric are still on. without enough people to run the transportation system there are few coal or oil plants working. |
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Anonymous 12/01/08(Mon)22:06 No.3096252So it is Supernatural: The Purging? |
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Anonymous 12/01/08(Mon)22:06 No.3096253 File :1228187192.png-(99 KB, 247x248, ohwow.png) >>3096177 |
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Maus 12/01/08(Mon)22:06 No.3096255>>3096237 |
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Sonderling !BQ3sED2yVs 12/01/08(Mon)22:08 No.3096264>>3096216 |
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Anonymous 12/01/08(Mon)22:08 No.3096268>>3096255 |
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Anonymous 12/01/08(Mon)22:09 No.3096273Source on that picture please? |
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Anonymous 12/01/08(Mon)22:11 No.3096278>>3096268 |
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Anonymous 12/01/08(Mon)22:11 No.3096279>>3096248 |
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Anonymous 12/01/08(Mon)22:11 No.3096281Sounds neat enough, but the large-scale setting is not really relevant here. The thing that determines whether your idea is "pretty neat, OP" or "fuckawesome" is going to be the execution and the sense of style in every detail. That's why people love Fallout, even though the overall idea is retarded. Descriptions of random encounters would be a good start. |
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Anonymous 12/01/08(Mon)22:12 No.3096285Add all urban myths and creatures you know. |
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Maus 12/01/08(Mon)22:13 No.3096293 File :1228187639.jpg-(176 KB, 1408x1056, 1221365223455.jpg) Disease process. |
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Anonymous 12/01/08(Mon)22:14 No.3096295>>3096249 |
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Sonderling !BQ3sED2yVs 12/01/08(Mon)22:14 No.3096297Don't go with zombies. Way too cliche. |
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Anonymous 12/01/08(Mon)22:15 No.3096301>>3096281 |
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Anonymous 12/01/08(Mon)22:16 No.3096307Sounds like the Stalker RPG I pretty much gave up on. Love it. |
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Anonymous 12/01/08(Mon)22:18 No.3096315>>3096295 |
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Anonymous 12/01/08(Mon)22:18 No.3096317>>3096293 |
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Anonymous 12/01/08(Mon)22:21 No.3096327>>3096315 |
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Anonymous 12/01/08(Mon)22:23 No.3096335>>3096327 |
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Anonymous 12/01/08(Mon)22:27 No.3096353>>3096335 |
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Maus 12/01/08(Mon)22:27 No.3096355>>3096297 |
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Anonymous 12/01/08(Mon)22:27 No.3096358>>3096335 |
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Maus 12/01/08(Mon)22:29 No.3096369Zombies |
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Anonymous 12/01/08(Mon)22:31 No.3096376 File :1228188683.gif-(753 KB, 200x86, laughing.gif) >>3096353 |
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Maus 12/01/08(Mon)22:34 No.3096392The Second type |
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Anonymous 12/01/08(Mon)22:36 No.3096401>>3096353 |
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Anonymous 12/01/08(Mon)22:38 No.3096414>>3096376 |
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Maus 12/01/08(Mon)22:40 No.3096422The Third type |
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Anonymous 12/01/08(Mon)22:40 No.3096426>>3096392 |
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Anonymous 12/01/08(Mon)22:41 No.3096432>>3096401 |
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Anonymous 12/01/08(Mon)22:42 No.3096444Only me is thinking in FF:Crystal Chronicles while reading this, right? |
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Maus 12/01/08(Mon)22:43 No.3096452>>3096426 |
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Maus 12/01/08(Mon)22:50 No.3096489>>3096392 |
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Anonymous 12/01/08(Mon)22:50 No.3096490>>3096432 |
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Anonymous 12/01/08(Mon)22:51 No.3096494When the disease start affecting trees they pollutate the air creating an atmosphere unbreathable. Fortunately some mechanism use the light of the sun to create a safe zone. (Yes, I'm thinking in FF:CC). |
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Anonymous 12/01/08(Mon)22:53 No.3096503This was a pretty cool idea until it turned into zombies. |
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Sonderling !BQ3sED2yVs 12/01/08(Mon)22:55 No.3096512What would a zombified break-dancer be like? Always trying to bust phat moves, but fucking up every time until most of the flesh has been scraped from the arms and knees? |
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Anonymous 12/01/08(Mon)22:59 No.3096541>>3096503 |
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Anonymous 12/01/08(Mon)22:59 No.3096542Needs more imaginative monsters, that would exist due to mutations with experiments trying to destroy the disease. Or monsters being created through different sciencey explanations. |
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Anonymous 12/01/08(Mon)23:01 No.3096552 File :1228190466.jpg-(238 KB, 776x1200, 1179750101191.jpg) >>3096369 |
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Maus 12/01/08(Mon)23:02 No.3096562>_> Jesus, Enough with the goddamn Obama shit, this isn't supposed to be about how much of a socialist/marxist/nazist/whatever a certain black guy who got elected is. |
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Anonymous 12/01/08(Mon)23:05 No.3096582Haven't been paying much attention, but sounds kind of like UFO Aftermath without the UFOs. |
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Blacksheepcannibal 12/01/08(Mon)23:07 No.3096592Species Unclassified #0421: "Hartford County Beast". |
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Anonymous 12/01/08(Mon)23:08 No.3096593Parasites attaching to peoples necks and turning them into shambling "zombies" was the plot of a Mighty MAx episode. Just so you know. |
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Maus 12/01/08(Mon)23:10 No.3096607>>3096503 |
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Anonymous 12/01/08(Mon)23:14 No.3096641>>3096562 |
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Maus 12/01/08(Mon)23:14 No.3096644>>3096592 |
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Maus 12/01/08(Mon)23:18 No.3096652>>3096641 |
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Anonymous 12/01/08(Mon)23:18 No.3096656JESUS CHRIST GET SOME STILT WALKERS UP N THIS MOTHERFUCKER |
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Anonymous 12/01/08(Mon)23:20 No.3096667Check out the unused creatures from Stalker, back when it was still called Oblivion Lost. Like the zombies that are so overloaded with radiation, they became virtually transparent and let off a green glow. And the Burer, or psychic dwarves... god I love those things. When this thread peters out, I'm playing Clear Sky damnit. |
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Anonymous 12/01/08(Mon)23:21 No.3096679>>3096607 they're a staple of most horror shit, and I really didn't have any ideas at the time |
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Anonymous 12/01/08(Mon)23:22 No.3096683A certain percentage of the moose population endured a painful mutation, causing their digestion systems to warp and no longer be able to digest plant material. Rather, they now must devour meat in order to survive. The mutation also affected their brains, causing them to become dangerously violent. Suddenly, the 7 foot tall, 3/4 ton animals start wandering out of their usual ranges, seeking new food. The second generation mutations are even worse... |
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Blacksheepcannibal 12/01/08(Mon)23:23 No.3096698Species Unclassified #0087: "Shock Spider" |
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Anonymous 12/01/08(Mon)23:26 No.3096716>>3096683 |
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Anonymous 12/01/08(Mon)23:26 No.3096719Species Unclassified #04172: "Spider Parasite" |
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Anonymous 12/01/08(Mon)23:27 No.3096725You should incorporate common urban legends. Sasquatch is one of the original aberrations, the Loch Ness monster is an ancient, infected dinosaur, etc. In fact, they probably spread the disease around for centuries and just now it's beginning to infect the general populace. |
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Anonymous 12/01/08(Mon)23:29 No.3096734The towering pole men are as suited to terrorizing poor city dwellers as they were to the forests the city builders fled from. The towers of the modern cityscape are covered with tall, skinny crevices where a hungry creature could lurk. One only has to bend down and pluck up a choice morsel. |
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Blacksheepcannibal 12/01/08(Mon)23:31 No.3096749>>3096652 |
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Maus 12/01/08(Mon)23:33 No.3096764>>3096749 |
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Anonymous 12/01/08(Mon)23:38 No.3096802>>3096562 |
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Anonymous 12/01/08(Mon)23:43 No.3096818Idea for zombies: don't make them attack things directly. Make NYS victims just occasionally get up and move of their own volition, sometimes wandering off into the distance like they have somewhere to be, sometimes just meandering about at random. Keep the pale, glowing eye, gibbering vibe going, but make them something that's more creepy than dangerous. They can help set the mood for a creepy encounter, and can be used as plot devices for non combat challenges for the players. Say, the players have to cross a narrow, enclosed path, through a dark tunnel or something, and its got a bunch of zombies in it. The players could have to make saves against panic or fear, because there's no way they could walk through a dark, claustrophobic obstacle course full of walking dead people bumping into them and whispering without getting at least a little anxious. If they fail, they scream or have a nervous break down, which can attract actual predatory monsters. |
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Anonymous 12/01/08(Mon)23:45 No.3096834OP this sounds really cool, but I think there is a lot of untapped potential that you are completely overlooking. You describe all this happening in the real world, around 2010, yes? Ok, if 70% of the worlds population actually died that quickly, a great deal of people would go fucking insane. Think of how crazy people got prior to y2k, building shelters and what not. Now imagine this plague of yours, plus dimensional anomolies and creatures and what not. |
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Maus 12/01/08(Mon)23:45 No.3096836>>3096802 |
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Blacksheepcannibal 12/01/08(Mon)23:46 No.3096842>>3096764 |
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Maus 12/01/08(Mon)23:51 No.3096880>>3096834 |
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Anonymous 12/01/08(Mon)23:53 No.3096889>>3096880 |
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Anonymous 12/01/08(Mon)23:54 No.3096902>>3096880 |
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Anonymous 12/01/08(Mon)23:56 No.3096917>>3096842 |
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Blacksheepcannibal 12/01/08(Mon)23:56 No.3096918You might also think about which mechanical system to be using. |
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Anonymous 12/01/08(Mon)23:56 No.3096920>>3096834 |
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Anonymous 12/02/08(Tue)00:02 No.3096962 File :1228194174.jpg-(19 KB, 240x225, Fukken-saved.jpg) OP, I am really likeing this setting... very unique, wondering what system you would use for it. Personally, I'm adapting it to GURPS or All flesh must be eaten. |
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Blacksheepcannibal 12/02/08(Tue)00:05 No.3096980>>3096644 |
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Anonymous 12/02/08(Tue)00:09 No.3097007OP, bodies that don't rot isn't very realistic. |
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Anonymous 12/02/08(Tue)00:10 No.3097014>>3096918 |
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Anonymous 12/02/08(Tue)00:11 No.3097025>>3096918 |
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Anonymous 12/02/08(Tue)00:12 No.3097029>>3097007 |
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Anonymous 12/02/08(Tue)00:16 No.3097057What about Twilight: 2013? |
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Anonymous 12/02/08(Tue)00:17 No.3097064I'm liking the sound of "Species Unclassified" |
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Anonymous 12/02/08(Tue)00:21 No.3097076>>3097007 |
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Maus 12/02/08(Tue)00:22 No.3097088I was personally thinking using modified Spycraft 1 or 2.0. But, I've only really played d20, so what do I know. |
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Anonymous 12/02/08(Tue)00:22 No.3097089Okay, OP, how's this - |
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Maus 12/02/08(Tue)00:24 No.3097097>>3097089 |
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Maus 12/02/08(Tue)00:28 No.3097118Possible idea. |
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Anonymous 12/02/08(Tue)00:28 No.3097122Mudthrower |
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Maus 12/02/08(Tue)00:30 No.3097132>>3097118 |
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Shas'o R'myr !!TZikiEEr0tg 12/02/08(Tue)00:34 No.3097142 File :1228196057.jpg-(221 KB, 823x481, zombie kids.jpg) Gentlemen...join me. If you can find my hidden stronghold, I guarantee you shall find power enough to satisfy whatever you want. We have found a "larval form" of infected humans. They seem docile enough, and training is underway to turn them into the perfect infiltration source. Studies are also in progress regarding their curious hive mentality. |
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Maus 12/02/08(Tue)00:34 No.3097146>>3097122 |
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Anonymous 12/02/08(Tue)00:35 No.3097148A few thoughts. |
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Anonymous 12/02/08(Tue)00:36 No.3097154>>3097148 |
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Anonymous 12/02/08(Tue)00:38 No.3097163>>3097122 |
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Anonymous 12/02/08(Tue)00:39 No.3097168Sounds like fallout 3 |
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Maus 12/02/08(Tue)00:40 No.3097170>>3096980 |
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Anonymous 12/02/08(Tue)00:40 No.3097171>>3097142 |
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noko
noko 12/02/08(Tue)00:40 No.3097178abiogensis sounds like an organic video game console |
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Anonymous 12/02/08(Tue)00:41 No.3097182>>3096918 |
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Anonymous 12/02/08(Tue)00:46 No.3097218>>3097089 |
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Anonymous 12/02/08(Tue)00:47 No.3097221I'm thinking of something like a cross between a viper and a lamprey, when it locates prey it coils up and launches itself at the target, latching on with a suction cup like mouth and a ring of barbed teeth. It then uses a spiked tounge to dig down to a vein or artery and drain the victim of fluids. An attack by one or two could be survived, but they generally swarm. |
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Maus 12/02/08(Tue)00:47 No.3097223>>3097148 |
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Maus 12/02/08(Tue)00:51 No.3097240>>3097218 |
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Anonymous 12/02/08(Tue)00:52 No.3097248Species Unclassified #00521: "Greystone Gouger" |
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Maus 12/02/08(Tue)00:53 No.3097254>>3097221 |
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Anonymous 12/02/08(Tue)00:54 No.3097263 File :1228197273.jpg-(267 KB, 638x1020, viraemia.jpg) The civilised world lies on its knees, a sickness wracking its body. The affliction causes a necrotising of tissues so perfectly uniform in distribution that victims take on the appearance of corpses long before death occurs due to organ failure or secondary infections. The crumbling remnants of academia swing from fatalistic resignation to maddened optimism in their addressment of what could be done to fight the sickness. |
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Whisperer (pt. 1) 12/02/08(Tue)00:56 No.3097273Species Unclassified #0144: "Whisperer" |
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Whisperer (pt. 2) 12/02/08(Tue)00:57 No.3097283It is worth noting here again that no-one has actually witnessed a Whisperer kill anyone, so it can only be guessed in the more vague terms how many mortalities can be attributed to them annually. The sound of one's own thoughts has proven to be singularly unnerving, moreso than even our top scientists could fathom. Recent studies mapping water-flow in the brains of Whisperer-victims have shown signs of hyper-stimulation in areas known to be strongly linked to fear. A terrifying implication of this could be a possible link to the corpse of a mister Rian Williams who was found, torso mangled gruesomly (and evidently over some long period of time) and whose brain had scar tissue forming in that area of his brain. |
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Maus 12/02/08(Tue)00:57 No.3097288>>3097263 |
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Anonymous 12/02/08(Tue)00:59 No.3097294had a similar dream, but precious metals slowed the disease or something, really hard to remember that part. |
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Anonymous 12/02/08(Tue)00:59 No.3097298The lights flickered out as the power to the building died, and the three survivors descended into darkness. They had locked themselves into the bank vault after being chased by, whatever it was, and now huddled around waiting for the scratching to cease. One of them produced a flashlight and they looked around the empty vault and glanced nervously at one another, no one willing to speak as the sound of metal being scratched echoed through the metal room. It suddenly stopped and a deep silence fell over the three. It was shattered by an unearthly howl which burst out from the empty air and caused the three to fall to the ground, shaking. Then the howl was cut off and the sound of heavy weight hitting the granite floor resonated around the room. An eternity passed as the three sat quietly, no one able to move. Eventually one stood up, listened to the door and slid away the lock. A corpse of the creature lay at the ground before them, its black rubbery flesh drawn taught over its misshaped skeleton, contorting it into a indecipherable form. They looked to one another, a pool of urine forming around the feet of one. They prepared to move and turned off the flashlight... |
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Whisperer (pt. 2) 12/02/08(Tue)01:01 No.3097305>>3097283 |
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Anonymous 12/02/08(Tue)01:01 No.3097306>>3097288 |
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Maus 12/02/08(Tue)01:10 No.3097343>>3097306 |
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Anonymous 12/02/08(Tue)01:10 No.3097344 File :1228198236.jpg-(190 KB, 760x933, pripyatbeast.jpg) Keith Thompson's Pripyat Beast |
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Maus 12/02/08(Tue)01:12 No.3097352>>3097343 |
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Anonymous 12/02/08(Tue)01:13 No.3097359This archived yet? 'cuz damn. |
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Maus 12/02/08(Tue)01:15 No.3097362>>3097359 |
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Anonymous 12/02/08(Tue)01:17 No.3097364>>3097343 |
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Anonymous 12/02/08(Tue)01:18 No.3097370>>3097344 |
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Anonymous 12/02/08(Tue)01:18 No.3097371>>3097305 |
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Anonymous 12/02/08(Tue)01:19 No.3097374>>3097223 |
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Anonymous 12/02/08(Tue)01:20 No.3097384Species Unclassified #0080: Spewer |
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Maus 12/02/08(Tue)01:21 No.3097385>>3097364 |
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Maus 12/02/08(Tue)01:28 No.3097409>>3097374 |
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Anonymous 12/02/08(Tue)01:29 No.3097418>>3097306 |
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Anonymous 12/02/08(Tue)01:33 No.3097435>>3097343 |
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Maus 12/02/08(Tue)01:34 No.3097441>>3097435 |
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Anonymous 12/02/08(Tue)01:36 No.3097448Just FYI 70% death toll worldwide is not a "near-extinction," cause there'd still be nearly 2 billion people around, which is the estimated world population in 1920. |
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Anonymous 12/02/08(Tue)01:37 No.3097453>>3097364 |
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Anonymous 12/02/08(Tue)01:38 No.3097457>>3097385 |
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Maus 12/02/08(Tue)01:47 No.3097487>>3097448 |
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Chaotic Cleric 12/02/08(Tue)01:48 No.3097488Poster from >>3097248 |
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Chaotic Cleric 12/02/08(Tue)01:48 No.3097491>>3097488 |
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Anonymous 12/02/08(Tue)01:49 No.3097495>>3097441 |
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Anonymous 12/02/08(Tue)01:54 No.3097515>>3097409 |
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Anonymous 12/02/08(Tue)01:54 No.3097516>>3096160 |
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Anonymous 12/02/08(Tue)01:55 No.3097526>>3097491 |
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Anonymous 12/02/08(Tue)01:57 No.3097532>>3097453 |
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Anonymous 12/02/08(Tue)01:58 No.3097538Chronospatial Anomaly: "Colour" |
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Anonymous 12/02/08(Tue)01:58 No.3097540OP, while your idea is, at heart, very generic, the ideas in this thread could make this interesting. |
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Maus 12/02/08(Tue)02:03 No.3097561>>3097540 |
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Anonymous 12/02/08(Tue)02:03 No.3097564Hm. On this whole "raider" idea, there has to be at least one humanoid to be portal'd in, right? A small cluster of psionic humanoids all bundled up and obscured in STALKER-esque hazmat/riot gear would be an interesting enemy. |
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Anonymous 12/02/08(Tue)02:07 No.3097574Species Unclassified #0964: "Big Boy". |
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Anonymous 12/02/08(Tue)02:07 No.3097575>>3097561 |
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Maus 12/02/08(Tue)02:08 No.3097576>>3097564 |
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Anonymous 12/02/08(Tue)02:10 No.3097586>>3097538 |
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Anonymous 12/02/08(Tue)02:11 No.3097589http://www.keiththompsonart.com/pages/viraemia.html |
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Anonymous 12/02/08(Tue)02:13 No.3097605>>3097564 |
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Anonymous 12/02/08(Tue)02:15 No.3097616I know that you wanted to keep the people plain people, but if you're going with your original idea that the disease allowed evolution on a quantum-mechanic level (w/e that means) maybe you could have some limited powers to supplement: I SHOOT AT IT *miss* I SHOOT AT IT *miss* IT CLAWS ME *dead* |
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Maus 12/02/08(Tue)02:16 No.3097621>>3097575 |
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Anonymous 12/02/08(Tue)02:17 No.3097622>>3097616 |
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Anonymous 12/02/08(Tue)02:20 No.3097635>>3097457 |
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Anonymous 12/02/08(Tue)02:20 No.3097638>>3097561 |
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Anonymous 12/02/08(Tue)02:20 No.3097639>>3097616 |
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Anonymous 12/02/08(Tue)02:22 No.3097646>>3097576 |
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Anonymous 12/02/08(Tue)02:24 No.3097655Chronospatial Anomaly: "X-Ray" |
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Maus 12/02/08(Tue)02:24 No.3097661>>3097635 |
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Anonymous 12/02/08(Tue)02:25 No.3097664>>3097621 |
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Anonymous 12/02/08(Tue)02:26 No.3097667>>3097635 |
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Maus 12/02/08(Tue)02:26 No.3097669>>3097664 |
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Maus 12/02/08(Tue)02:28 No.3097675Goddamn, before I was kinda unsure. But now I think I'm getting a bit of the hang of this. |
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Anonymous 12/02/08(Tue)02:30 No.3097680>>3097675 |
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Anonymous 12/02/08(Tue)02:30 No.3097681>>3097605 |
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Maus 12/02/08(Tue)02:31 No.3097685>>3097605 |
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Dagda !hTbo821v7U 12/02/08(Tue)02:31 No.3097688 File :1228203111.jpg-(384 KB, 900x1139, fog stalker.jpg) OP, I'm curious if you've read Terry Brooks' "Genesis of Shannara" trilogy, which gives a portrait of a similar world to yours. In his scenario you've actually got manipulative demons in human form working to exterminate the human race. They brought about global nuclear war, poisoning the entire earth; now they command armies of men who turned to them for survival at the unknowing cost of their humanity. |
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Anonymous 12/02/08(Tue)02:32 No.3097690>>3097681 |
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Maus 12/02/08(Tue)02:34 No.3097696>>3097688 |
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Anonymous 12/02/08(Tue)02:34 No.3097697>>3097605 |
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Maus 12/02/08(Tue)02:37 No.3097701>>3097697 |
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Mask 12/02/08(Tue)02:37 No.3097702>>3097646 |
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Anonymous 12/02/08(Tue)02:37 No.3097705>>3097675 |
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Maus 12/02/08(Tue)02:38 No.3097712>>3097702 |
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Dagda !hTbo821v7U 12/02/08(Tue)02:38 No.3097713Regarding anomalies: Well, think of it this way. The purpose of anomalies is to add flavor to encounters, create hazards during travel, and provide interesting encounters. In a roleplaying game, "I go around" is a sentence rather than an act of gameplay. Instead, I'd suggest having anamolies be zones usually the size of a city block. Detecting them normally means spotting the warped scenery and so on. Finding yourself in one generally means you're in a dangerous situation and must act quickly and carefully to get out, unless you've got some reason to proceed further inwards- like moving into a patch of quicksand. |
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Anonymous 12/02/08(Tue)02:39 No.3097715>>3097685 |
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Anonymous 12/02/08(Tue)02:39 No.3097717>>3097685 |
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Anonymous 12/02/08(Tue)02:40 No.3097719OP, have you been watching Stephen King's "The Mist" lately? |
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Anonymous 12/02/08(Tue)02:40 No.3097720>>3097705 |
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Maus 12/02/08(Tue)02:41 No.3097727>>3097717 |
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Maus 12/02/08(Tue)02:43 No.3097732>>3097719 |
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Anonymous 12/02/08(Tue)02:44 No.3097742>>3097712 |
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Anonymous 12/02/08(Tue)02:45 No.3097746>>3097732 |
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Maus 12/02/08(Tue)02:47 No.3097756 File :1228204034.jpg-(40 KB, 600x450, 17.sea.eagle.mask.jpg) >>3097746 |
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Anonymous 12/02/08(Tue)02:47 No.3097757>>3097727 |
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Mask 12/02/08(Tue)02:48 No.3097766>>3097701 |
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Anonymous 12/02/08(Tue)02:48 No.3097768Honestly, I'm REALLY hating the idea of these raiders. They would be great in a Fallout style world where there's humanoid monsters everywhere, but you wanted something alien and anti-Fallout. These Raiders...they're just your typical Rubber Forehead Alien bullshit. |
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Maus 12/02/08(Tue)02:49 No.3097772>>3097756 |
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Anonymous 12/02/08(Tue)02:49 No.3097776>>3097756 |
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Anonymous 12/02/08(Tue)02:50 No.3097785>>3097727 |
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Anonymous 12/02/08(Tue)02:50 No.3097787>>3097727 |
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Maus 12/02/08(Tue)02:50 No.3097788>>3097776 |
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Anonymous 12/02/08(Tue)02:52 No.3097789Chronospatial Anomaly: "Leech" |
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Anonymous 12/02/08(Tue)02:52 No.3097791>>3097788 |
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Mask 12/02/08(Tue)02:52 No.3097793>>3097768 |
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Dagda !hTbo821v7U 12/02/08(Tue)02:52 No.3097796>>3097696 |
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Anonymous 12/02/08(Tue)02:54 No.3097804Random thought. Somewhat intelligent, friendly, benevolent creatures that aren't very good at being friendly. Say, some creature that likes humans and has noticed that lonely humans sometimes get preyed on by some other species. So it'd seek out lone people and small groups, and try to direct them to other humans. Which is fairly hard as the creature in question isn't capable of speech. So you'd have a large, alien looking god knows what following you and making angry noises when you're walking in a "wrong" direction. |
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Anonymous 12/02/08(Tue)02:55 No.3097807>>3097772 |
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Maus 12/02/08(Tue)02:55 No.3097811>>3097766 |
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Maus 12/02/08(Tue)02:57 No.3097819>>3097804 |
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Anonymous 12/02/08(Tue)02:58 No.3097821>>3097793 |
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Anonymous 12/02/08(Tue)02:59 No.309782570% is nothing like extinction; it's more like going back to the 1900's, but with today's technology. After the initial shock passed, most people would actually be better off. |
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Maus 12/02/08(Tue)02:59 No.3097830>>3097793 |
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Mask 12/02/08(Tue)03:04 No.3097847>>3097811 |
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Maus 12/02/08(Tue)03:04 No.3097849>>3097821 |
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Anonymous 12/02/08(Tue)03:06 No.3097854>>3097821 |
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Maus 12/02/08(Tue)03:07 No.3097857>>3097825 |
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Anonymous 12/02/08(Tue)03:10 No.3097864>>3097854 |
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Anonymous 12/02/08(Tue)03:10 No.3097865Attencione: I believe this thread to be in autosage. A new one needs to be founded and this one saved into wordpad or something if archiving isn't an option. |
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Anonymous 12/02/08(Tue)03:10 No.3097868quick suggestion, increase the incubation period on your super plague. |
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Maus 12/02/08(Tue)03:13 No.3097889Crackers |
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Maus 12/02/08(Tue)03:15 No.3097896>>3097865 |
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Anonymous 12/02/08(Tue)03:16 No.3097898>>3097868 |
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Anonymous 12/02/08(Tue)03:21 No.3097907Well, homes, I've got to call it a night; I've class on the morrow. It was a pleasure working with you, and if the new thread is still around when I get back on the computer, I'll be sure to hit it up. Drop me a line if you'd prefer to converse directly. |
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Mask 12/02/08(Tue)03:26 No.3097922Other symbiotes/mutations: |
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Mask 12/02/08(Tue)03:33 No.3097947Damn, autosage. hit me up too if interested in continuing. Might be able to drawfag some stuff later. |
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Anonymous 12/02/08(Tue)04:20 No.3098060"Jeez, this mask isn't coming off easily," grunted the man as he struggled to grip the smooth nose of the raider's mask. I was attempting to get further south when I ran into him at an outpost. We were both headed in the same direction and while he did seem a little crazy at first he knew survival and had enough gear to prove that he knew the basics of scavving. Things went downhill when we found the raider. I've always been more put off by raiders than other people, but when we passed this one the man changed entirely. "You killed my son, you fucking fucks!" and then he shot the raider, just like that. When it comes to raiders they are tough, they're strong, but several rifle shots to the chest followed by several stab wounds and they go down. I should have started running when I saw the man raise his gun, but now there was some sort of grim fascination holding me there, rooted to the ground. I would see what was under the mask. "It's starting to give, boy, now wat-" the man fell flat on his back, clutching the raider's mask, when the skin gave. The man pulled off the raider's face with the mask. The raiders once again proved to somehow know what was going to happen before it happened. They somehow attached their skin to the mask, remove the mask, remove the face. The man was furious. "Bastards!" the man screamed. "Man up and show me your fucking faces!" In that next moment several things happened. While the man was stopping to breathe in a bullet pierced the middle of his forehead, a raider in a black mask walked into the clearing from my left, and I heard something behind me. I spun around and saw the third of the deathwalkers, he had a pistol pointed at my head. |
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Maus 12/02/08(Tue)04:24 No.3098069Damn. For some reason thread 2 isn't working right. |