Dwarf Fortress hypothesis.
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Anonymous 06/22/08(Sun)21:03 No.2060656 File :1214183033.jpg-(28 KB, 400x350, 2.jpg) |
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Anonymous 06/22/08(Sun)21:04 No.2060662 File :1214183074.jpg-(35 KB, 600x450, 3.jpg) |
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Anonymous 06/22/08(Sun)21:05 No.2060666 File :1214183107.jpg-(67 KB, 600x650, 4.jpg) |
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Anonymous 06/22/08(Sun)21:05 No.2060670 File :1214183143.jpg-(73 KB, 600x650, 5.jpg) |
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Anonymous 06/22/08(Sun)21:05 No.2060674Come back to suptg Jeanstealer. |
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Anonymous 06/22/08(Sun)21:06 No.2060676 File :1214183176.jpg-(91 KB, 600x650, 6.jpg) |
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Open Society of Transparency, /tg/ division leader Elbert Higginbottom !CF3MHARUHI 06/22/08(Sun)21:07 No.2060687So this is basically an overly elaborate, 1-shot trap designed to kill merchants? I like it. |
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Anonymous 06/22/08(Sun)21:07 No.2060688Actually, I'm MS Paintmarine lol. |
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Open Society of Transparency, /tg/ division leader Elbert Higginbottom !CF3MHARUHI 06/22/08(Sun)21:09 No.2060700>>2060688 |
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Anonymous 06/22/08(Sun)21:10 No.2060711...I am amused. |
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Anonymous 06/22/08(Sun)21:11 No.2060714>>2060700 |
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Anonymous 06/22/08(Sun)21:12 No.2060719where can you d/l dwarf fortress? |
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Anonymous 06/22/08(Sun)21:13 No.2060723Will a single pillar of dirt support an unlimited volume above it? |
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Anonymous 06/22/08(Sun)21:13 No.2060725The first hit on google from Dwarf Fortress, of course. |
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Open Society of Transparency, /tg/ division leader Elbert Higginbottom !CF3MHARUHI 06/22/08(Sun)21:13 No.2060726>>2060723 |
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Anonymous 06/22/08(Sun)21:13 No.2060729>>2060719 |
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Anonymous 06/22/08(Sun)21:14 No.2060730 File :1214183640.png-(34 KB, 718x730, 1210848028706_anonib.png) Kitten butcher approves of this idea. |
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Anonymous 06/22/08(Sun)21:14 No.2060735>>2060725 |
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Anonymous 06/22/08(Sun)21:14 No.2060736>>2060714 |
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Anonymous 06/22/08(Sun)21:15 No.2060745>>didnt understand why i wasnt finding |
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MS Paintmarine 06/22/08(Sun)21:15 No.2060749Merchant 1: "Did you hear something?" |
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Anonymous 06/22/08(Sun)21:21 No.2060793>>2060736 |
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Anonymous 06/22/08(Sun)21:23 No.2060818For even more fun, put up supports and link them all to a single lever. |
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Anonymous 06/22/08(Sun)21:24 No.2060823Great, fuck you anonymous now I ahve to waste tons pf time trying this idea out. |
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Open Society of Transparency, /tg/ division leader Elbert Higginbottom !CF3MHARUHI 06/22/08(Sun)21:25 No.2060825>>2060793 |
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sage
Anonymous 06/22/08(Sun)21:25 No.2060833>>2060825 |
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Anonymous 06/22/08(Sun)21:27 No.2060841>>2060736 |
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Anonymous 06/22/08(Sun)21:27 No.2060842>>2060818 |
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Anonymous 06/22/08(Sun)21:29 No.2060847>>2060823 |
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Anonymous 06/22/08(Sun)21:30 No.2060850>>2060842 |
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Anonymous 06/22/08(Sun)21:35 No.2060870>>2060847 |
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Anonymous 06/22/08(Sun)21:36 No.2060875Z-levels will not change! |
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Anonymous 06/22/08(Sun)21:37 No.2060879>>2060870 |
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Anonymous 06/22/08(Sun)21:38 No.2060882>>2060875 |
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Anonymous 06/22/08(Sun)21:39 No.2060891>>2060793 |
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Anonymous 06/22/08(Sun)21:40 No.2060893>>2060875 |
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Open Society of Transparency, /tg/ division leader Elbert Higginbottom !CF3MHARUHI 06/22/08(Sun)21:40 No.2060895>>2060879 |
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Anonymous 06/22/08(Sun)21:40 No.2060896>>2060882 |
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Anonymous 06/22/08(Sun)21:41 No.2060898>>2060893 |
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Anonymous 06/22/08(Sun)21:41 No.2060902>>2060891 |
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Open Society of Transparency, /tg/ division leader Elbert Higginbottom !CF3MHARUHI 06/22/08(Sun)21:44 No.2060920>>2060902 |
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Anonymous 06/22/08(Sun)21:50 No.2060945>>2060902 |
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Anonymous 06/22/08(Sun)21:56 No.2060996I wanna know how many z-levels up my marksdwarves and catapults can fire from. I built my guard towers 5 levels up, do I put the fortifications up now, or did I need to put it at a lower z-level? |
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Open Society of Transparency, /tg/ division leader Elbert Higginbottom !CF3MHARUHI 06/22/08(Sun)21:58 No.2061008>>2060996 |
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Anonymous 06/22/08(Sun)22:16 No.2061093 File :1214187419.jpg-(13 KB, 400x227, lostconcounter7797517hj.jpg) Hey, I have a setup vaguely similar to the OP except no trade depot and I'm using support pillars rigged to a lever to hold the damn thing aloft. Basically if the goblins ever get into my fortress I throw the leaver, the pillars explode and the magma from my surface level moat floods in totally eradicating any sign that my fortress, or for that matter the goblins, ever existed. |
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MS Paintmarine 06/22/08(Sun)22:18 No.2061097 File :1214187485.jpg-(98 KB, 600x650, 7.jpg) >>2060676 |
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Anonymous 06/22/08(Sun)22:22 No.2061114Has anyone ever built a fortress as such: |
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Anonymous 06/22/08(Sun)22:23 No.2061117 File :1214187838.jpg-(49 KB, 350x350, lavafountain.jpg) >>2061114 |
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Anonymous 06/22/08(Sun)22:25 No.2061123>>2061114 |
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Anonymous 06/22/08(Sun)22:27 No.2061130Now, I have to figure out how to build houses and buildings outside. I built a large square'd off area of walls, but it didn't let me build a staircase into a wall so I could go up to the next level and build stairs down... |
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Anonymous 06/22/08(Sun)22:30 No.2061147Hm. I'm thinking you have to build a ramp... but that doesn't really help anything. Huh. |
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Anonymous 06/22/08(Sun)22:31 No.2061150>>2061130 |
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Anonymous 06/22/08(Sun)22:33 No.2061164>>2061114 |
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Anonymous 06/22/08(Sun)22:33 No.2061168>>2061150 |
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M:tG Rules Guy !!FE5SPyuM+g0 06/22/08(Sun)22:34 No.2061177>>2061130 |
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Anonymous 06/22/08(Sun)22:36 No.2061184One big annoyance I've found: Strewn about clothing. |
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Anonymous 06/22/08(Sun)22:36 No.2061190>>2061177 |
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Anonymous 06/22/08(Sun)22:42 No.2061212>>2061184 |
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Anonymous 06/22/08(Sun)22:43 No.2061224>leftover foot, |
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Open Society of Transparency, /tg/ division leader Elbert Higginbottom !CF3MHARUHI 06/22/08(Sun)22:44 No.2061225>>2061184 |
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Anonymous 06/22/08(Sun)22:44 No.2061227>>2061212 |
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Anonymous 06/22/08(Sun)22:46 No.2061238>>2061224 |
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Anonymous 06/22/08(Sun)22:46 No.2061242>>2061184 |
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Anonymous 06/22/08(Sun)22:47 No.2061254>>2061225 |
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Anonymous 06/22/08(Sun)22:48 No.2061268Making a tower seems much more irritating now because you can't build Walls on floors. |
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Anonymous 06/22/08(Sun)22:48 No.2061270My second fort is a odd one. I decided to play HEATHEN dwarves who are building all their fort above ground as much as possible in a Haunted area I've picked out with a nice river in the middle. |
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Anonymous 06/22/08(Sun)22:50 No.2061279>>2061270 |
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Open Society of Transparency, /tg/ division leader Elbert Higginbottom !CF3MHARUHI 06/22/08(Sun)22:50 No.2061280>>2061254 |
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Anonymous 06/22/08(Sun)22:53 No.2061303>>2061184 |
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Anonymous 06/22/08(Sun)22:54 No.2061308>>2061268 |
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Anonymous 06/22/08(Sun)22:54 No.2061315>>2061280 |
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Anonymous 06/22/08(Sun)22:59 No.2061360lol wut |
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Anonymous 06/22/08(Sun)23:00 No.2061372Hm. You can build Down stairs ontop of walls... I wonder. |
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Anonymous 06/22/08(Sun)23:01 No.2061379>>2061279 |
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Anonymous 06/22/08(Sun)23:02 No.2061381I've downloaded the tileset, but everytime I try to run the game, it uses the original graphics. What am I doing wrong? |
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Anonymous 06/22/08(Sun)23:02 No.2061383Ah ha. I have figured it out. You use build up stairs on the level, then build down stairs just above it. |
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Commissar Internet !!49Ay+6zEbfG 06/22/08(Sun)23:03 No.2061395>>zombie deer |
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Anonymous 06/22/08(Sun)23:05 No.2061408>>2061379 |
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Anonymous 06/22/08(Sun)23:08 No.2061422>>2061381 |
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Anonymous 06/22/08(Sun)23:11 No.2061442>>2061379 |
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Anonymous 06/22/08(Sun)23:13 No.2061456>>2061268 |
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Anonymous 06/22/08(Sun)23:25 No.2061528Is there any reason if you turn the economy off to give your Dwarves anything more then Beds? |
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Anonymous 06/22/08(Sun)23:27 No.2061542I like to put a drawbridge in my Dorf Fortress entrance. |
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Anonymous 06/22/08(Sun)23:41 No.2061653Hey guys. I'm digging the mine shaft from my settlement to the magma vent now. I just noticed a bunch of fire imps in the vent though. Is there a good way to make sure they don't wander up the shaft? |
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Anonymous 06/22/08(Sun)23:47 No.2061706>>2061653 |
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Anonymous 06/22/08(Sun)23:50 No.2061727>>2061706 |
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Anonymous 06/22/08(Sun)23:51 No.2061735>>2061422 |
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Anonymous 06/23/08(Mon)00:07 No.2061814>>2061727 |
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Anonymous 06/23/08(Mon)00:13 No.2061849>>2061814 |
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Anonymous 06/23/08(Mon)00:20 No.2061898Hm. I am tempted to try building a giant fortress... turning off invasions, setting popcap to about 20 or so... making only a large mining complex and dining hall/food storage below... |
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Anonymous 06/23/08(Mon)00:25 No.2061939>>2061735 |
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Anonymous 06/23/08(Mon)01:33 No.2062433>>2061898 |
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Anonymous 06/23/08(Mon)01:35 No.2062444asdasdfasd |
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Anonymous 06/23/08(Mon)03:34 No.2063206 File :1214206471.jpg-(35 KB, 1279x408, subordinate ally.jpg) >>2062444 |
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Very Serious 06/23/08(Mon)03:56 No.2063324>>2061184 |
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Anonymous 06/23/08(Mon)04:04 No.2063369seems like this would be easy enough to do with a non-fortress block of ground. |
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Anonymous 06/23/08(Mon)07:19 No.2064271>>2061528 |
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Anonymous 06/23/08(Mon)11:21 No.2065301>>2061727 |
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Anonymous 06/23/08(Mon)12:37 No.2065656 File :1214239077.jpg-(395 KB, 1280x800, Brain.jpg) I got the toughest dorfs ever. |
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Anonymous 06/23/08(Mon)12:42 No.2065685>>2065656 |
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Anonymous 06/23/08(Mon)12:45 No.2065711>>2065685 |
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Anonymous 06/23/08(Mon)12:47 No.2065721>>2065685 |
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Anonymous 06/23/08(Mon)12:48 No.2065725>>2065685 |
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Anonymous 06/23/08(Mon)12:48 No.2065732>>2065711 |
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Anonymous 06/23/08(Mon)12:49 No.2065742>>2065711 |
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Anonymous 06/23/08(Mon)12:53 No.2065767so i see alot of these 3 by 3 bedrooms about, which is fine, nice big rooms for the dorfs and stuff, but i find them bulky to make, so i started doing 10 by 1 (including door) fish-bone bedrooms. Is this inferior? i mean you get the same amount of floor tiles, but 19 wall tiles rather than 11, so effectively the rooms are worth more. Other than that it's easier to build (22 squares across, split by 2 wide hallway, extend to a 5-7-10-whatever 'bone' fish-bone pattern) and i find it goes nicely on the eyes. Am i missing anything? |
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Anonymous 06/23/08(Mon)12:53 No.2065770>>2065732 |
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Anonymous 06/23/08(Mon)12:54 No.2065778>>2065685 |
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Anonymous 06/23/08(Mon)12:55 No.2065780>>2065770 |
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Anonymous 06/23/08(Mon)12:55 No.2065782>>2065780 |
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Anonymous 06/23/08(Mon)12:56 No.2065787>>2065778 |
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Anonymous 06/23/08(Mon)12:57 No.2065794>>2065780 |
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Anonymous 06/23/08(Mon)12:57 No.2065795>>2065767 |
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Anonymous 06/23/08(Mon)12:57 No.2065796>>2065767 |
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Anonymous 06/23/08(Mon)12:57 No.2065797>>2065782 |
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Anonymous 06/23/08(Mon)12:59 No.2065800>>2065787 |
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Anonymous 06/23/08(Mon)13:05 No.2065818 File :1214240727.png-(30 KB, 1728x4032, Fierceglaze-27-region4-1053-75(...).png) >>2065794 |
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Anonymous 06/23/08(Mon)13:07 No.2065825 File :1214240823.jpg-(89 KB, 670x724, NeverForget.jpg) Look, asciifags, We're willing to concede you're playing the more authentic version and are therefore more hardcore than us. |
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Anonymous 06/23/08(Mon)13:07 No.2065827>>2065818 |
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Anonymous 06/23/08(Mon)13:08 No.2065832>>2065818 |
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Anonymous 06/23/08(Mon)13:09 No.2065837>>2065818 |
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Anonymous 06/23/08(Mon)13:11 No.2065840>>2065818 |
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Anonymous 06/23/08(Mon)13:12 No.2065847>>2065837 |
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Anonymous 06/23/08(Mon)13:13 No.2065852 File :1214241219.png-(15 KB, 630x299, DF beds.png) >>2065796 |
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Anonymous 06/23/08(Mon)13:13 No.2065853>>2065840 |
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Anonymous 06/23/08(Mon)13:15 No.2065865>>2065852 |
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Anonymous 06/23/08(Mon)13:17 No.2065872Reclaiming is the worst. |
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Anonymous 06/23/08(Mon)13:19 No.2065880>>2065872 |
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Anonymous 06/23/08(Mon)13:19 No.2065882>>2065872 |
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Anonymous 06/23/08(Mon)13:19 No.2065885You know, I'd really like proper graphical support already. |
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Anonymous 06/23/08(Mon)13:21 No.2065891>>2065885 |
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Anonymous 06/23/08(Mon)13:22 No.2065895>>2065865 |
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Anonymous 06/23/08(Mon)13:24 No.2065903>I've hand-made some little presents today, like being able to place multiple constructions via rectangles, being able to select all of the required building materials from one list entry with a single command (so you can select 30 granite at once, though there are no general categories like 'stone' or 'any' yet), dump/melt/hide from 'd', 'hide' from everywhere you can forbid/dump/melt (including being able to hide buildings), forbid/dump/melt/hide right-side unexpanded groups in Stores, and a bit of cursor persistence stuff somebody requested for the Stores screen as well (at least partially) |
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Anonymous 06/23/08(Mon)13:24 No.2065906>>2065880 |
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Anonymous 06/23/08(Mon)13:29 No.2065921>>2065906 |
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Anonymous 06/23/08(Mon)13:29 No.2065927 File :1214242191.png-(44 KB, 845x826, walls.png) >>2065767 |
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Anonymous 06/23/08(Mon)13:30 No.2065931>>2065921 |
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Anonymous 06/23/08(Mon)13:31 No.2065932>>2065906 |
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Anonymous 06/23/08(Mon)13:31 No.2065935 File :1214242282.jpg-(91 KB, 1280x800, The Beloved Furnaces.jpg) >>2065895 |
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Anonymous 06/23/08(Mon)13:32 No.2065943>>2065935 |
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Anonymous 06/23/08(Mon)13:33 No.2065944>>2065903 |
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Anonymous 06/23/08(Mon)13:33 No.2065948>>2065935 |
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Anonymous 06/23/08(Mon)13:34 No.2065951 File :1214242446.png-(353 KB, 1920x2688, The Chaos of Mountai-15-region(...).png) >>2065921 |
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Anonymous 06/23/08(Mon)13:34 No.2065952>>2065891 |
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Anonymous 06/23/08(Mon)13:35 No.2065956>>2065872 |
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Anonymous 06/23/08(Mon)13:35 No.2065959 File :1214242546.jpg-(94 KB, 1280x800, Itsatrap.jpg) >>2065943 |
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Anonymous 06/23/08(Mon)13:36 No.2065963>>2065951 |
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Anonymous 06/23/08(Mon)13:36 No.2065966>>2065959 |
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Anonymous 06/23/08(Mon)13:38 No.2065971 File :1214242688.jpg-(469 KB, 1280x800, Post Victory.jpg) >>2065944 |
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Anonymous 06/23/08(Mon)13:39 No.2065978>>2065971 |
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Anonymous 06/23/08(Mon)13:40 No.2065981 File :1214242824.png-(261 KB, 1920x2688, The Chaos of Mountai-15-region(...).png) >>2065963 |
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Anonymous 06/23/08(Mon)13:41 No.2065982>>2065981 |
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Anonymous 06/23/08(Mon)13:43 No.2065990>>2065935 |
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Anonymous 06/23/08(Mon)13:45 No.2065994>>2065981 I really really hate stones. |
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Anonymous 06/23/08(Mon)13:45 No.2065996>>2065981 |
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Anonymous 06/23/08(Mon)13:46 No.2065997 File :1214243178.png-(391 KB, 1920x2688, The Chaos of Mountai-18-region(...).png) >>2065982 |
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Anonymous 06/23/08(Mon)13:49 No.2066007 File :1214243393.png-(385 KB, 1920x2688, The Chaos of Mountai-16-region(...).png) >>2065996 |
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Anonymous 06/23/08(Mon)13:51 No.2066016>>2066007 |
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Anonymous 06/23/08(Mon)13:51 No.2066018>>2066007 |
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Anonymous 06/23/08(Mon)13:52 No.2066026 File :1214243574.jpg-(310 KB, 1280x800, E-Peen too.jpg) >>2066016 |
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Anonymous 06/23/08(Mon)13:54 No.2066037 File :1214243657.jpg-(92 KB, 1280x800, The Blaze of Dots.jpg) >>2066018 |
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Anonymous 06/23/08(Mon)13:56 No.2066047I'd assume a room with 3-deep water would work as a bath, though finding reasons for your dwarves to be in it might be a problem. |
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Anonymous 06/23/08(Mon)13:58 No.2066061 File :1214243888.jpg-(122 KB, 1280x800, Brainfinger the Boring Hairs.jpg) >>2066047 |
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Anonymous 06/23/08(Mon)13:58 No.2066064>>2066026 |
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Anonymous 06/23/08(Mon)14:00 No.2066075>>2066061 |
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Anonymous 06/23/08(Mon)14:01 No.2066079 File :1214244071.jpg-(83 KB, 1280x800, Sunshine Biscuits.jpg) >>2066064 |
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Anonymous 06/23/08(Mon)14:01 No.2066082>>2066047 |
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Anonymous 06/23/08(Mon)14:05 No.2066104>>2066082 |
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Anonymous 06/23/08(Mon)14:05 No.2066106 File :1214244337.png-(2 KB, 496x314, dwrofpool.png) >>2066026 |
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Anonymous 06/23/08(Mon)14:05 No.2066108 File :1214244348.jpg-(211 KB, 800x800, 1212128255199.jpg) While I'm here /tg/, Have I missed any cool dwarf pictures? |
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Anonymous 06/23/08(Mon)14:16 No.2066166>>2066106 |
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Anonymous 06/23/08(Mon)14:23 No.2066205>>2066166 |
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Anonymous 06/23/08(Mon)14:26 No.2066231>>2066205 |
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Anonymous 06/23/08(Mon)15:03 No.2066465>>2066026 |
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Anonymous 06/23/08(Mon)15:39 No.2066673>>2066079 |
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Anonymous 06/23/08(Mon)15:53 No.2066750>>2066673 |
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Anonymous 06/23/08(Mon)15:56 No.2066777 File :1214250994.jpg-(114 KB, 700x840, batlich.jpg) >>2060891 |
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Anonymous 06/23/08(Mon)16:09 No.2066854>>2060875 |
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Anonymous 06/23/08(Mon)16:24 No.2066939Everytime I get sick of DF one of these threads pops up and I start playing again. |
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Anonymous 06/23/08(Mon)16:57 No.2067146>>2066939 |
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Anonymous 06/23/08(Mon)17:00 No.2067161From the DF development page: |
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Anonymous 06/23/08(Mon)17:02 No.2067178>>2067161 |
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Anonymous 06/23/08(Mon)17:08 No.2067220>>2067161 |