>>1760600 A black-armored man on horseback draws a massive, white sword and begins thundering toward you. His skin is the color of coal and his hair is as red as the deepest flames. A dark red cape billows out behind him. Upon his right hand glows an emblem of three triangles, the upper trangle shining brightest of all. This man can be none other than Ganondorf.
Barrier (Su): As a move action Ganondorf may create a cylindrical magical barrier 50 feet in radius and 40 feet high. This barrier acts as a topaz-colored wall of force that deals 2d12 unholy damage to any who touch it other than Ganondorf. The barrier lasts until Ganondorf dismisses it. He may only have one such barrier erected at a time.
Bonus Feats (Ex): Ganondorf gains bonus feats as would a fighter.
Death From Above (Ex): As a full-round action, Ganondorf may jump up to 40 feet. Upon landing, he makes a single sword attack against all adjacent squares that deals double damage.
Immortal (Ex): If Ganondorf is reduced to 0 hp or below, he does not start to die (even if recuded to -10 hp or below) for 1 round. If a coup de grace is not administered with the Master Sword within the round, Ganondorf is restored to 100 hp, even if the attack would have killed him or destroyed his body.
Immunities (Ex): Energy drain, ability damage, ability drain, mind-affecting effects, death effects, disease, poison, disintegration or other form-altering attacks.
Phantom Charge (Su): As a full-round action Ganondorf may create 5 phantom horse riders within 30 feet of him, which immediately streak toward the nearest enemy as determined by Ganondorf. A successful Reflex save (DC 36) avoids the phantoms, which otherwise slam into the target for 5d12 points of damage and automatically knock the foe prone. The phantoms then disappear. Ganondorf most often uses this attack while mounted.
Stun (Ex): Anyone hit by Ganondorf's kick must succeed on a DC 32 Fortitude save or be stunned for one round.