Author Topic: help fybertech invent an RPG  (Read 33059 times)

Boris

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help fybertech invent an RPG
« on: December 28, 2005, 02:14:55 am »
I got to joking around earlier with the whole 'make a rip off rpg' thing and remaked how well as a group we're able to invent something new and cool. I present to you this notion. I'm going to play producer of you guys whirldwind of raw ideas on making an RPG. Will we ever actually make such a thing? Probably not, but who knows.'

So anyway, to get us started, I have some catagories to throw at you.

I. Cast.
a. Heroes - good guys that you play, since this is a computerish game in my head. Our likeable lead man (or woman), their love interest, the big tough guy, the mascot, the goofy one, etc. I know I'm being cliche, but if you have a unique idea lay it on us.
b. Bad guys - that ever present evil empire, omnicorporation, or just really really evil long haired pretty boy. Go nuts.
c. Questionable/one off - interesting people who only stick around for one chapter, or maybe somebody who tends to flip sides a lot.

II. Weapons.
These are signature stuff man, they tell people the flavor of your game. Do people tend to fight with swords, or guns? Maybe pirate pistols. MAYBE THEY CARRY CANNONS AROUND? How much has magic influenced weapon design in this world? Also, reference this in cast. The fact that your hero favors guns and likes technology in a blended world is important

III. Magic system
magical forces, or alchemy? How much is it magic and how much is it just a sciencey understanding of the way the world works. Does it require an item? Is this item repeatable or used up? Is a person naturally tuned to one element, or one type of magic? Does magic grow on its own, or require a teacher? lay it on us.

I think thats enough to start for now. Bear in mind like I said, that this is a computerish system in my head, and I am playing producer, so if you have a cool idea, it has to be able to translate into the pure math that games really are underneath, dice rolls or probability chances.
<Armature> i just really want centaur Azula

Armchair

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Re: help fybertech invent an RPG
« Reply #1 on: December 28, 2005, 02:29:43 am »
I; Cast.
A: Main man - Bolt, main hero, quick and witty.
Lovely lady - Rildana, serious and hot.
Toughie - Salt, an unlikeable, yet appealing, gruff feller.
Goofball - Geo, Borderline dumb, bigger than salt.

B: NEMSIS - Barrel, Longtime rival of Bolt, acid-tognued(SP).
BILETECH - Faceless corp. bent on destruction of nature and magic. Nobody employed by BILETECH has a face because tech-masks.

II; Weapons.
Bolt - Staves. Later staffs get elements and status effects.
Rildana - Pistols. She starts with pistols then after a side-quest gets to duel wield.
Salt - Hammers and such.
Geo - Throwable objects. He starts with kitchen appliences and works his way up to construction zone stuff. i.e. with the kitchen equipped he throws random kitchen objects.

Barrel - Gauntlets. Everytime you fight him, which is frequent, he gets an upgrade.

III; Magic system.
I was thinking something mixed between FF7 and FF9.

Edit: After you beat it you get to play it from Barrel's side of the story. With some embellishments of course.
« Last Edit: December 28, 2005, 02:35:31 am by Armchair »
[01:31] <@Boris> cross-dimensional lesbians sounds like a porn I'd rent

Boris

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Re: help fybertech invent an RPG
« Reply #2 on: December 28, 2005, 02:42:59 am »
Feel free to throw in some extra worldbuilding too, it never hurts to have ideas about how the world works in general. BTW, I ain't gonna take too much fralm any one person if I can avoid it. Also, I like orriginality, please don't feel compelled to straight answer the list like Mets did.

Aside from that maybe you could just answer one or two questions see, and make it to where it would play nice with inputs from others. Mets' ideas there are cool but they mostly only work with the other pieces already designed around them, whereas I could take a good hero and drop him into any situation.

I'm seriously not trying to hate on your work Mets, just tellin folks what I'm lookin for.
« Last Edit: December 28, 2005, 02:46:20 am by Boris »
<Armature> i just really want centaur Azula

LtSterling

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Re: help fybertech invent an RPG
« Reply #3 on: December 28, 2005, 11:52:39 am »
ENEMIES

Jackal
http://www.deviantart.com/view/11453079/
A black arms dealer with shadey connections, uses stolen tech to battle with.

Nathaniel Brigand
http://www.deviantart.com/deviation/14594301/
Owns a flying ship that is also capable of submersive travel under water, uses a laser cutlass as a weapon.

Daisuke Hikawa
http://www.deviantart.com/deviation/10608224/
Leader of a secert co-ops orginization unit, flys a giant robot and has machines.

Some of Daisuke's machines.

Robot Spider
http://www.deviantart.com/deviation/9979740/
http://www.deviantart.com/deviation/17584509/

Metallic dragon
http://www.deviantart.com/deviation/9979709/

Random Electric monster
http://www.deviantart.com/view/10934796/

Gestahl Leiche Klauser
http://www.deviantart.com/deviation/25706031/
Necromancer with control of shadow magic as well.
Glory is fleeting, but obscurity is forever.

Buzzard

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Re: help fybertech invent an RPG
« Reply #4 on: December 28, 2005, 02:57:49 pm »
Borz heard all of my suggestions in the chat last night. I still stick by Fagwind as the hero and Moutain Dewdrops as the materia of sorts.
Ten years to the minute, no longer in it.

Boris

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Re: help fybertech invent an RPG
« Reply #5 on: December 28, 2005, 11:46:13 pm »
Fagwind was your suggestion for villian though, I thought.
<Armature> i just really want centaur Azula

Shadow

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Re: help fybertech invent an RPG
« Reply #6 on: December 29, 2005, 11:03:16 am »
This is based of a comic but here goes

Main Charecters:

1. Johhny The Homocidal Manic: He's *#^%ing nuts! He keeps people in his basement and kills them in horrible ways (i.e. He puts meat hooks in a person's mouth then pukks on them) however he has to keep his walls wet with people's blood, to keep some evil locked up in his house. He's also a bit (and by bit I mean WAY) over reactive, say he sucks and you'll get your brain ripped out of your skull while your still alive (He did it to a pedifile once).

2. Squee: Johhnys 8 year old next door naughbor, they call him Squee cause when Johhny speaks his name, all's he can say is a tiny "squee". Nothing much to say 'bout him expect whenever he trys to tell his parents something, they ignore him. His dad says he ruined his life, his mom just doesn't care about him much.

3. Goth Girl: She once was Johhny's girlfriend, but during the date Johhny tried to kill her. She kicked his ass outright and ran the *$%^ away. She's also a walking sterotype.

4. Satin: The only sane one, he runs Hell. He can also shapeshift. Not much is known about him expect that.

Secondary Charecter:
1. God(tm): God is the ruler of Heaven, which in the comic is basicly not that much different from a junkyard on Earth. In the comic he's also pictured as a fat guy on a recliner with a stick guy arm coming out of the chair with a soda in hand. He also has a shirt on that says "God (tm)."

2. Shquee: Squee's teddy bear that tells Squee to do bad things, how he came alive, none knows

Villians:
1. Jimmy: He trid to be Johhnys apperentice by raping a women then killing her, but rape goes against Johhny's twisted moral code. He evisorated him. Jimmy said "Why...? Im just like you." Johhny replied "I don't like myself that much." Jimmy went to Hell, but Satin got annoyed with him constantly bugging him about being Vice- Satin and sent him back to Earth, still with his organs hanging out, but not dead. He now seeks his revenge on Johhny.

2. The Doughboys (no they are really in the comic): Two twisted little doughboys in Johhnys house that keep telling him to end his miserable life.  Johhny keeps telling them to "Fuck off" but they are really REALLY persistent. No one, except maybe Johhny, knows how they exist.

3. The Great Evil in JTHM's house: Just keep the walls wet with blood, and hopefully you won't have to deal with this

Weapons:
Johhny: Two swords with smiley faces at the end of the hilt
Squee: His screams of terror
Goth Girl: Kung fu (how else would she kick Johhnys ass)
Satin: Shapeshift into anything

Villian weapons:
Jimmy: Two sais with smily faces at the end (Quite unnoriginal for him)
The Doughboys: Basic annoyence, and saying twisted, wrong things.

Storyline: Basically follows events that happen in JTHM, though I will make some stuiff up to keep it interesting. (i.e. Until the whole Jimmy going to Hell, everything else happened. In other words, Jimmy died and never came back after Johhny evisoreted him.)


Prox

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Re: help fybertech invent an RPG
« Reply #7 on: December 29, 2005, 11:59:31 am »
I'd better cast my two stones as well. Or something.

I. World. (Named “Gaea” for lack of a better name)

An apocalyptic event has all but destroyed an enormous, prospering land, sending it into a state of dystopia. A severe impact of this kind has somehow breathed a sort of magical life back into the earth. Wrecked cities covered up by vines, trees, and grass stand monument to the life which once was. The government of the old world has vanished. Those who survived the attack learned to cope with their surroundings, forming factions to support each other. These factions will often engage in warfare with each other for various reasons, under a strict self-supported moral code which all factions follow. However, organic-robotic combinations (shortened down to Orcs, lol) have been showing up all over the land, led by a mysterious figure. These new inhabitants are intent on harming the citizens of the new world without reason, and are a severe threat to the continuation of the human race.

II. Cast.

The Ganis Clan, a five-member faction situated within an overgrown city.  Their headquarters is a large tilting building, rife with foliage. Grass even grows on the floors inside the building. The clan is prospering, and their greatest interests now are in ridding their city of the increasing population of Orcs. When they are separated, they communicate via comlinks which are attached to their ears and allow easy vocal transfer with no interactivity.

Aro - The main character, wields a double-edged sword. He is a shy man, but is very courageous and a quick thinker. He is adept at climbing and jumping, which makes him the reconnaissance expert of the group. In addition, he can shoot beams of light from the palms of his hands.

Lyra - An evil-looking woman with a good heart, Lyra has always preferred crawling on both hands and feet to regular walking. Despite this, she remains very nimble. When in battle, she controls the power of water; issuing jets of water from her hands and mouth.

 Rodin - A very contemplative man made entirely out of stone. He is the leader of the group because of his level head. He does not wield weapons, but instead, he can change the composition of his body to fit the circumstances. The strength behind his solid self makes him the “tank”, so to speak.

Emma - A lovely woman with excellent aim. She wields a large sniper rifle, which she rarely misses her mark with. When confronted with enemies and the sniper rifle is disadvantageous, Emma sometimes uses wind-based magic to battle foes.

Author - A pale man with no eyes, Author has some way of detecting everything in the surroundings notwithstanding.  He has a very inventive mind, and is always building various devices or machines, combining the powers of human technology and magic. He mainly builds these devices to increase the efficiency of his team. In battle, he carries a carbine, but he mostly relies on his fire magic.


The Orcs, a race of beings who are partially human and partially robot. Controlled from an unknown location by a force which is no doubt very powerful. Should the Orcs’ expeditions into the Ganis Clan’s territories fail, the said controlling force will no doubt appear itself. Seeing the increasing power of the Orcs, several factions have joined together under its flag in exchange for important military roles and insurance against attacks. Some of the most common Orc units follow:

Mite - These tiny Orc units are only dangerous in packs, upon which they can overwhelm even large targets. Even in packs, they cannot travel alone, for there are too many of them to be controlled easily. Each mite, with all of its legs splayed out, would be about the size of a dinner plate.

Brute - The weakest, most common Orc, the Brute stands at about 5 feet. Because of their weakness, Brutes are most always found in packs. A lone Brute can be defeated very easily.

Dead Head - This Orc unit gets its name because it is the only unit which does not still have an organic brain. Dead Heads are trusted with more powerful weaponry and sometimes supervise groups of Brutes. Dead Heads wear no helmets, for their artificial brain is not fragile as an organic brain is. Dead Heads vary in size, but the average one is about seven feet high.

Damask - A four-legged Orc unit (about ten feet tall, twenty long) hung with red cloth which resembles damask cloth. Four nozzles on the underside of its head allow the passage of highly flammable accelerants, which are lit on fire within the nozzle prior to ejection. Because it is very destructive, it is able to travel alone. The damask on its sides is coarse and easy to grapple onto.

Torus - The Torus stands at about 12 feet high. The singular shape of its torso is the reason for its name. The hole in the center of its chest allows for use of its electrical beam, which is a formidable weapon. Tori are commonly found leading groups of other Orcs. Its massive feet, each of them at least four feet long, can be a weapon as well as a hindrance.

Bagatelle - This Orc unit is the largest, but not the most dangerous (It is about thirty-five feet high at the shoulder, and about ninety feet long). Sent mainly to defend other troops, a hollow space inside the Bagatelle allows passenger travel. The Bagatelle gets its name from the cannon on its front, which fires large metallic balls. The cannon opening is about seven feet in diameter.

Premier - The highest-level Orc, these colossal beings stand at about twenty feet. They are definitely the most powerful and most cunning out of all the Orc units. However, they can easily be overwhelmed by a faction of well-trained members. Its intricate armor has many places in which a person could easily crouch and not be noticed by the moving Premier.

Sovereign - The nickname for the force controlling the Orcs. Rodin is the only one out of the group who has seen it, but he explained that it had the sun at its back and could not be described clearly. He did note that its silhouette indicated it was smaller than most of the units surrounding it.


A mysterious invalid known by “Bow” appears to the Ganis Clan on occasion, usually sitting and talking with them for quite some time about the Orcs and other factions. He is always coy about which affiliation he holds, and speaks in such a way that the clan agrees he is quite untrustworthy. However, only time will tell his actions.


III. Weapons.

To clarify:

Aro: Sword
Lyra: Knuckles
Rodin: Fists
Emma: Knives
Author: Carbine

ORCs: Melee weapons
Sovereign: Unknown

Bow: N/A.

The weapons used in this world are both projectile and missile weapons as well as melee weapons. Because of the adaptations of magical abilities in most humans who survived the cataclysm, a pistol would not necessarily put a person at a distinct advantage in a fight. However, the characters in the game have a certain advantage with one type of weapon which prevents them from switching to other types of weapon, with the exception of the Orcs, who can wield any weapon so long as they are strong enough to carry it. Weapons can be found in boxes, or just laying out, in the vast new land.

IV. Magic.

To clarify:

Aro: Light Magic
Lyra: Water Magic
Rodin: Earth Magic
Emma: Air Magic
Author: Fire Magic

Orcs: Varied.
Sovereign: Unknown.

Bow: Telepathy.

The magic in this world is mainly confined to one element, or any magic which could be related to that element. For example, Earth Magic would cover not only seismic movements, but also the growth of plants. Magic is a gift that cannot be learned or forgotten. Since it is a pretty powerful force, the most likely human to survive against enemies in the new land would be one with magic. Therefore, most humans alive have some sort of magical power. Magic is powerful, and taxes the body upon use. Something like a “Magic Points” system would be used to determine how taxing magic is to the body and how much it could be used. Should the magic points run out and the character keep using magic, the points would be subtracted from HP until the character dies from it.

A magical skill appropriate for a level could be unlocked, but only one skill can be unlocked per level. Each skill would be very weak upon first learning it, but could be augmented by receiving “Skill points” which would be gained after defeating certain enemies and gaining an amount of experience.

(I made it so that this game could be either a basic turn-based battle system, a tactical battle system, or even a highly interactive battle system, in which there are no turns and each character is free to roam about and attack the opponent)

If you have any questions don't hesitate to ask.
« Last Edit: December 29, 2005, 03:46:14 pm by Prox »

Fyberopticyber

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Re: help fybertech invent an RPG
« Reply #8 on: May 30, 2006, 04:22:40 pm »
(Note: this game will be played by IM-ing)

How about this format:

Hero #1                            (HP:100)      (MP:100)      (Weapon:Sword)                                           Hero #2                            (HP:100)      (MP:100)      (Weapon:Dagger)
Hero #3 (etc)                    (HP:100)      (MP:100)      (Weapon:Bow and Arrows)

Enemy #1                         (HP:50)        (MP:50)        (Weapon:Sword)
Enemy #2                         (HP:50)        (MP:50)        (Weapon:Dagger)
Enemy #3 (etc)                 (HP:50)        (MP:50)        (Weapon:Bow and Arrows)

Game setup:

Take turns posting random thing that happen to the characters like being attacked, finding a town to spend earned gold, or having to go through a forest until everyone gets bored.

Enemies:

For each enemy you roll a die to determine their attack power and defence power. The more powerful the characters get the more dice you have to roll.The number of enemies is also determined by a dice roll.

Gold and Exp:

To determine how much gold and exp you get I made this up. All the attack power is added up and that is how much exp you get. All the defence power is added up and that is how much gold you get
(Note: you will have to keep up with your exp and gold.

Towns:

When someone posts that you come to a town here are the things you can do:
Go to an inn( it costs 10 gold and all HP and MP is restored)
Go to weapon shop(any weapon can be bought but the rest of the people have to agree on the price)
Go to defence shop(any sheild can be bought but the rest of the people have to agree on the price)
« Last Edit: June 09, 2006, 09:30:59 am by cyberboy »

Prox

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Re: help fybertech invent an RPG
« Reply #9 on: May 30, 2006, 06:51:30 pm »
If I were you, I'd put in more about the cast and battle system of your RPG world.

Fyberopticyber

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Re: help fybertech invent an RPG
« Reply #10 on: May 31, 2006, 10:16:07 pm »
I will keep that in mind when I modify it soon.    ;)

Shadow

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Re: help fybertech invent an RPG
« Reply #11 on: June 01, 2006, 02:59:57 pm »
Based on Elder Scrolls universe

Plot: All hell has broken lose in the world of Tamriel. The Dremora and Daedric minions of the Daedra Prince, Mehrunes Dagon, have broken through the world of Oblivion by using portals that tear through reality. The Emperor, Uriel Septum, has been killed by an organization known as "The Mystic Dawn" hell-bent on summoning Mehrunes Dagon to the world. Only 5 heors can stop him. To do this this task however, they must collect the legendary armor, sword, and shield of Tiber Septum, first of the Emperors of Tamriel. Will they prevail, or will the world fall into darkness?

Im still thinking of heros. Tell me what you think so far though

Fyberopticyber

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Re: help fybertech invent an RPG
« Reply #12 on: June 08, 2006, 06:03:07 pm »
I have modifyed my game.  ;D
« Last Edit: June 09, 2006, 09:34:16 am by cyberboy »

Shadow

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Re: help fybertech invent an RPG
« Reply #13 on: June 08, 2006, 07:53:04 pm »
Never do that, again, EVER, or I will make you smell Shadow Man's ass finger. And none whats to do that

MDude

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Re: help fybertech invent an RPG
« Reply #14 on: June 08, 2006, 08:04:12 pm »
Enemies should probably be more different than the heros. Plus, they should be as strong as the heros, so you have to use strategy.