I might not ever use this, but ahh, what the hell!
Name: Mazo Panku
Class: Detective
Weight: 160 lbs
Height: 5'8"
HP: 20
PP: 5
ATK: 0
DEF: 0
EXP: 0
Inventory
Mr. Fahrenheit: Mazo's prize and glory, a giant gun that barely qualifies as a pistol. It shoots small rocket-propelled projectiles that can do a variety of things. Besides being fairly intimidating due to its size and shape, the 'decoration' on top (of a naked woman with large breasts that protrude into sort of a crosshair) is sharp enough to cut glass. +1 AP in melee, but it's true strength lies in its awesome projectiles...
Mr. Fahrenheit's Rounds
Mr. Fahrenheit use special rounds instead of wussy things like bullets. His belt functions as a bandolier, holding primed and empty rounds. Reloading takes a free hand and involves flipping the barrel forward, dropping the round in, pulling the barrel back, and cocking the hammer. Firing the gun takes both hands to keep it from flying off after a shot.
Mazo's PP represents the rounds he's carrying on him currently. Primed rounds are a little heavy, so this is his maximum carrying capacity without losing maneuverability. He carries a lot of empty rounds, though, which are relatively light and can be filled with materials and modified slightly into any of the other rounds, either at a place with sufficient materials (such as his house, or a lab or armory) or using random makeshift items.
Explosive (2 PP) - a powerful explosive shot capable of dealing heavy damage to enemies within a fairly close range, also sends them flying a short distance.
Sand Attack (1 pp) - a shot that explodes into a large cloud of annoying sand on impact. Anyone in the cloud suffers some annoying penalties to their attacks, and can't see as far for ranged attacks.
Immobilizer (1 pp) - a shot that explodes into a tangled ball of toilet paper. Can immobilize people for a really short time, knock small birds out of the air, and clean up really big messes.
Overload - After a mission starts, Mazo can load way up on ammo at the cost of mobility. Every PP above his maximum gives him a -1 to DEF, up to a maximum of 5 PP, and at -5 DEF his running speed is cut in half.
History:
Mazo is a cut-rate detective whose abilities are better used on bargain bins and nearly-abandoned game stores than murder cases and missing artifacts. He seemingly has the ability to find any game ever created within three to five weeks, so long as he's sufficiently paid of course. Unfortunately, times are tough for a guy whose skills aren't really needed by anyone ever, so he's had to resort to several of said murder cases and missing artifacts. This, in turn, brought him enemies... guys with guns, whose flunkies are also guys with guns, who own dogs that also carry guns. Bad situation.
So after some lengthy chatting with people who know people, Mazo somehow ended up with a custom-built, gleaming awesome monstrosity of a gun, and also a pretty large amount of debt to pretty much everyone ever.