If you don't like me rambling on about things I made up, this is definitely not the post to read. Thank you
So fueled by a haze of various video games, I've once again been inspired to start on my own grand far reaching and utterly impossible project of creating even a tiled 2D based RPG. (I could go on and on about what I'd like the engine to do, but the fact is I'm still just writing for loops in my programming class, so I don't know how to do squat.)
What I do know is that I want a veritable ammo dump for the crazed things I come up with for on this game that people can comment on if they have an opinion, so thats what this topic will be all about.
So where to being? At the beginning of the game I suppose, letting you know what the player would. we open on three of our protaganists sitting in an advancing line with a bunch of extras, inside some kind of drab building.
you have KING, the guy you'll be controlling, a fellow who hates to every be accused of making a bad decision, and will be freezing more and more in that respect as the game goes along until he has to confront it. (this works well see, because it makes me more able to exactly control the plot direction instead of offering branching choices too early.) King has no trouble making just and traidionally moral decisions, but very often the game world requires sacrafice or immoral behavior tword a good outcome, placing King at odds with the very real situation of having to make the best of bad choices. Physically King has very dark medium short hair, a bit of a distinguished sharp face, wears jeans and a button shirt, with a worse for the wear jacket. He weirlds a special class of sidearms called a Sheller, a revolver like gun that fires something more like a shotgun shell.
next to King, you have CHASE, his best buddy and foil for most of the show. Chase has a bit pleasenter features, lighter brown messier hair, and dresses more relaxed, with just cargo pants and a shirt. In contrast, he carries a no-nonsense rifel on his back. For a good chunk of the early game, Chase will move in and give the course of action to best resolve a problem that King is unwilling to make a move on (doing his clasic freezing thing.) Chase will continually be established as the more competent but less likely to lead of the two. He doesn't know how to act around people he's unfamilar or uncomfortable with, whereas King is good at such things (allowing you the player to direct the relationships in the game, which will be a part of the combat engine, explained later.) Despite being good buddies, King's unwillingness to act starts to put him at odds middle of the game. Just as things could have gone too far south though, that'll get resolved
Next to Chase, you have NAMI, their rival at the very first and then ally for most of the rest of the game. NAMI is also a bounty hunter, although she prefers two claws to the guns approach. I havn't entirely decided on any given appearance for her, although its likely a bit sharper dressed and groomed than either of the guys. Chase because he doesn't care about people, and King because he's continually self depricating to do the right thing instead. Nami's personality has two clear points, a heavy sarcastic streak, and a sort of older woman girlfriend trait, she winds up tending to take care of whatever guy you set up with her.
There are three other main characters too, but I only have vague details on them. For now I will just call them by description, smooth girl, bubbly girl, and quiet guy. I figure you rescue the prior two from the Paradise Cults (see below,) and the latter joins you for some reason in the first non giant town you go to.
The Paradise cults I actually invented back in our RP days here, although they're modified and updated to be anarchy inducing world spanning messes. Basically the backdrop of this world is that magic resurfaced in the world suddenly and violently about 60-100 years ago. Now there are twin solutions for everything, the magical and the technology. The paradise cults are violent paramilitary groups who belive if they force magic or technology out of the world, itll somehow usher in a golden age. Naturally all these two warring factions have done is create a lot of urban decay, and a phenomenon I call 'sinkholes' large collapsed inward areas of land where nothing will grow. Typically fields of wheat are only about 25% viable, wasted by giant sinkholes all over. I havn't exactly made a connection as to HOW the paradise cults fighting caused this, but it did. There would be famine except for the fact that magic and science have created a sort of alchemy and RATIONS are mass produced. Rations sustain your life energy and provide a few minerals to your body, but you always feel tired and hungry anyway. Real food is highly sought after, and pay for big things like major bounty hunting contracts.
All right, thats enough infodump for the moment, this is mostly for me to organize my thoughts, but I love me some comments if you want to.