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41
General Chatter / Re: Website Suggestions
« Last post by MDude on February 19, 2013, 03:34:26 pm »
Is the chat down for anyone else?
I suggest letting me reach the chat, please. Could be some weird thing on my end, though.
Edit: From looking at 4get, looks like it's just me. I tried on another computer too, with no luck, so I guess my mom's internet provider hates IRC or something.
42
Video Games / Re: Let's Craft some Mines
« Last post by FyberOptic on January 01, 2013, 10:42:29 pm »
I found some very useful settings you can use both on multiplayer (when you're an op) as well as your own singleplayer maps.

/gamerule keepInventory true
/gamerule mobGriefing false

The first does what it says; keeps your inventory when you die.  The second prevents creepers, endermen, ghasts, and withers from affecting the environment.  So no more inadvertant explosions in your creations!

Keep in mind that the rule names are case-sensitive. 
43
Video Games / Re: Let's Craft some Mines
« Last post by MDude on December 19, 2012, 09:29:52 pm »
OVER TWO YEARS LATER

On our most recent survival map, the main supply building was blown up last night. I forgot to take a screenshot of the damage, but I did record the state of the building after I did my best to put back most of the building's stonework. Mostly because it looked like a face that's constantly drooling/barfing up water.
44
General Chatter / Re: Website Suggestions
« Last post by FyberOptic on October 28, 2012, 11:09:13 pm »
I don't know about you but I'm having a fun time.
45
General Chatter / Re: Website Suggestions
« Last post by Bluejay on October 28, 2012, 08:18:10 am »
So LSP, what do you think of these forums, please be honest.

[youtube]http://www.youtube.com/watch?v=BLalkPLKdtw[/youtube]

Fyber, LSP says this is lame.
46
Video Games / Re: Faster Than Light
« Last post by FyberOptic on October 05, 2012, 11:39:47 pm »
I've been working on deciphering the continue.sav file, but it's slow-going.  There's obviously way more to keep track of in a save game than in a simple game config file.  But I figured out quite a bit, from the crew format, to energy levels, even the room damage and doors.

I took advantage of that in whipping the flagship.

47
Video Games / Faster Than Light
« Last post by FyberOptic on October 05, 2012, 12:40:24 am »
Thought I'd make a topic about FTL since I've been reversing the crap out of it.  I'll drop in the prof.sav file format first, which is normally at My Documents\My Games\FasterThanLight\prof.sav:

Code: [Select]
int - 0x00000004
int - number of achievements to follow
achievements[]:  
   - int - ID string length
   - char[] - achievement ID string
   - int - difficulty achieved on (0 for easy, 1 for normal)
int[9] - unlocked ships (1 for unlocked)
int[3] - unlocks for unused ship slots???
int - number of top score entries to follow
score_entries[]:
- int - ship name length
- char[] - ship name string
- int - ship type ID string length
- char[] - ship type ID string
- int - score
- int - sector
- int - victory (1 if yes)
- int - difficulty (0 normal, 1 easy)
int - number of ship best entries to follow
ship_best_entries[] - same format as score_entries
int - Most Ships Defeated
int - Total Ships Defeated
int - Most Beacons Explored
int - Total Beacons Explored
int - Most Scrap Collected
int - Total Scrap Collected
int - Most Hired Crew
int - Total Hired Crew
int - Total Games Played
int - Total Victories
crew_records[5]: (Most Repaired, Most Combat Kills, Most Piloted Evasions, Most Jumps Survived, Most Skill Masteries)
- int - skill value
- int - crewman's name length
- char[] - crewman's name
- int - race ID string length
- char[] - race ID string
- int - ??? difficulty? (usually 1)


I figured out basically 99% of it, which should be enough to edit or even recreate.  If you're just looking to cheat (like I was!) then you'll need a list of the achievements IDs to add, which are as follows:

Code: [Select]
ACH_SECTOR_5
ACH_SECTOR_8
ACH_WIN_EASY
ACH_WIN_NORMAL
ACH_UNLOCK_ALL
ACH_SCRAP
ACH_SHIPS
ACH_NO_UPGRADES
ACH_PACIFIST
ACH_NO_REPAIR
ACH_NO_MISSILES
ACH_NO_DRONES
ACH_NO_BUYING
ACH_NO_DEATH
ACH_BURNING
ACH_BAD_DODGING
ACH_ONE_VOLLEY
ACH_BOARDING_DRONE
ACH_INVADE_SHIP
ACH_SLICE_DICE
ACH_SUFFOCATE
ACH_UNITED_FEDERATION
ACH_FULL_ARSENAL
ACH_TOUGH_SHIP
ACH_ENERGY_SHIELDS
ACH_ENERGY_POWER
ACH_ENERGY_MANPOWER
ACH_STEALTH_DESTROY
ACH_STEALTH_AVOID
ACH_STEALTH_TACTICAL
ACH_ROBOTIC
ACH_ONLY_DRONES
ACH_IONED
ACH_ROCK_FIRE
ACH_ROCK_MISSILES
ACH_ROCK_CRYSTAL
ACH_MANTIS_CREW_DEAD
ACH_MANTIS_SLAUGHTER
ACH_MANTIS_SURVIVOR
ACH_SLUG_VISION
ACH_SLUG_NEBULA
ACH_SLUG_BIO
ACH_FED_PATIENCE
ACH_FED_DIPLOMACY
ACH_FED_UPGRADE
ACH_CRYSTAL_SHARD
ACH_CRYSTAL_LOCKDOWN
ACH_CRYSTAL_CLASH

If you want a more detailed explanation of each, look at data/achievements.xml file, which is embedded in the resource/data.dat file, to which I'll also post the format of:

Code: [Select]
Header:
     int - number of file offset entries
     int[] - file offset entries
File Entries:
     int - file content size
     int - filename length
     char[] - filename (no null terminator; usually contains Linux-style pathnames also)
     char[] - file content

The resource/resource.dat file uses the same format.

I guess I should also mention that an "int" is always a 32-bit signed value in the above.  I didn't conclude that ALL of them are signed, but I know for a fact that some (like your amount of scrap) are, to which I assume the developer probably used that quite often.
48
Video Games / Re: SotS Mod
« Last post by Boris on October 04, 2012, 04:01:25 pm »
A 3D model, the sots tech tree is actually expressed as a bunch of 3d boxes and lines, so you gotta go modeling if you want to change it.

I thought I finished at least getting it to show up and then this happened when I tried to run it.

About half of the tree is MIA.

Also particle beams pls move. (I'm going to have to compress the X/Z distance somewhat here...)
49
Video Games / Re: SotS Mod
« Last post by Armchair on October 03, 2012, 04:20:27 pm »
What am I looking at here exactly?

I can see that you are modding OsTS tech trees but beyond that I dunno what I am looking at exactly.
50
Video Games / Re: SotS Mod
« Last post by Boris on October 03, 2012, 04:16:36 pm »
Done. It'll doubtlessly need some rework, but I have to actually start writing text files to describe all the neat loot you get from researching through the new ballistics tree here.
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